Remove the cooldown when initiating PvE combat.

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MagicManICT
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Re: Remove the cooldown when initiating PvE combat.

Post by MagicManICT »

Aceb wrote:That's why there is 10second time to change without CD, so it works in PvE (mined slimes / ambushed by cave lice) but doesn't change much in PvP itself (I doubt it matter for gankers if they have weapon visible or not)
Overall, no. A small nerf or boost to performance in once aspect of combat wouldn't necessarily have much impact to anything at all except in a small percentage of fights. It's the edge cases where the impact matters that you have to be careful of.
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