Static resources make loci of control on the map. I don't know how I feel about this.WitchKiller wrote:How about the resource spawn not being static, and instead despawn completely after X resources are taken (like 1-5) and spawning elsewhere. Last world I ran around and saw that all icicle spawns were already walled with claims along the walls since the resource itself has some claim protection, essentially the same thing for early world though. No ones spending time to siege resources.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Deplete rare resources on launch day
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Deplete rare resources on launch day
You talk about this? What is relation of this psychology and map resource?Burinn wrote:Static resources make loci of control on the map. I don't know how I feel about this.WitchKiller wrote:How about the resource spawn not being static, and instead despawn completely after X resources are taken (like 1-5) and spawning elsewhere. Last world I ran around and saw that all icicle spawns were already walled with claims along the walls since the resource itself has some claim protection, essentially the same thing for early world though. No ones spending time to siege resources.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Deplete rare resources on launch day
what about harvesting rare resources via alts? 2-4 HF near each resource at world start...
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Deplete rare resources on launch day
What? How would that be an equitable solution.ctopolon4 wrote:what about harvesting rare resources via alts? 2-4 HF near each resource at world start...
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
WitchKiller
- Posts: 42
- Joined: Fri Aug 28, 2015 4:40 am
Re: Deplete rare resources on launch day
A tricky issue to skirt, but not impossible to keep some aspect. Give everyone a new experience quest if a rare resource spawns within X tiles of their current location that alerts them to its presence, the resource will start at 0 resources. This gives people time to find it and amass whatever troops they want to fight over the subsequent spawns. It despawns and appears elsewhere where it all happens all over again.Burinn wrote:Static resources make loci of control on the map. I don't know how I feel about this.WitchKiller wrote:How about the resource spawn not being static, and instead despawn completely after X resources are taken (like 1-5) and spawning elsewhere. Last world I ran around and saw that all icicle spawns were already walled with claims along the walls since the resource itself has some claim protection, essentially the same thing for early world though. No ones spending time to siege resources.