Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Prelude, pt. II: World 11 Changelog

Post by jorb »

Ozzy123 wrote:Or add some indicator to characters that have rage
Would that make this a good mechanic?
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog

Post by Ozzy123 »

jorb wrote:
Ozzy123 wrote:Or add some indicator to characters that have rage
Would that make this a good mechanic?

A better one for sure, in my personal opinion it would be better than what we have now.
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Kaios
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Re: Prelude, pt. II: World 11 Changelog

Post by Kaios »

jorb wrote:"Fueling" is admittedly a bit dumb.
it's very dumb, many players in villages that don't build fighters will run alts during fights to fuel their allies
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Aceb
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Re: Prelude, pt. II: World 11 Changelog

Post by Aceb »

Ophaq wrote:
I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.
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Burinn
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Re: Prelude, pt. II: World 11 Changelog

Post by Burinn »

Regardless of how it could be improved I think it is better than what we had in W10.
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Zeler
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Re: Prelude, pt. II: World 11 Changelog

Post by Zeler »

The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog

Post by Ozzy123 »

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
that + indicators on characters with rage = a good mechanic
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
eliminoid
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Re: Prelude, pt. II: World 11 Changelog

Post by eliminoid »

Just kill this client number limit talk right now, its not gonna work
You cannot really limit clients, especially with java. And if you do it somehow, some people gonna find a workaround and abuse the hell out of it.
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KwonChiMin
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Re: Prelude, pt. II: World 11 Changelog

Post by KwonChiMin »

@jorb, the thing with randomising tree growth speed can fuck silk production of any given village. Can we at least have the range of that randomisation defined in advance?
Or have some trees not affected by that random?
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog

Post by NOOBY93 »

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
this combined with
jorb wrote:
Ozzy123 wrote:Or add some indicator to characters that have rage
Would that make this a good mechanic?
this, would make it pretty good actually. Mains that are fuelling without rage would be doomed to be fuel alts forever, so people wouldn't actually do this.
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