Would that make this a good mechanic?Ozzy123 wrote:Or add some indicator to characters that have rage
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jorb
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Re: Prelude, pt. II: World 11 Changelog
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
jorb wrote:Would that make this a good mechanic?Ozzy123 wrote:Or add some indicator to characters that have rage
A better one for sure, in my personal opinion it would be better than what we have now.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Kaios
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Re: Prelude, pt. II: World 11 Changelog
it's very dumb, many players in villages that don't build fighters will run alts during fights to fuel their alliesjorb wrote:"Fueling" is admittedly a bit dumb.
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Aceb
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Re: Prelude, pt. II: World 11 Changelog
I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.Ophaq wrote:
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Burinn
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Re: Prelude, pt. II: World 11 Changelog
Regardless of how it could be improved I think it is better than what we had in W10.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Zeler
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Re: Prelude, pt. II: World 11 Changelog
The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
that + indicators on characters with rage = a good mechanicZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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eliminoid
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Re: Prelude, pt. II: World 11 Changelog
Just kill this client number limit talk right now, its not gonna work
You cannot really limit clients, especially with java. And if you do it somehow, some people gonna find a workaround and abuse the hell out of it.
You cannot really limit clients, especially with java. And if you do it somehow, some people gonna find a workaround and abuse the hell out of it.
Hi
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KwonChiMin
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Re: Prelude, pt. II: World 11 Changelog
@jorb, the thing with randomising tree growth speed can fuck silk production of any given village. Can we at least have the range of that randomisation defined in advance?
Or have some trees not affected by that random?
Or have some trees not affected by that random?
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog
this combined withZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
this, would make it pretty good actually. Mains that are fuelling without rage would be doomed to be fuel alts forever, so people wouldn't actually do this.jorb wrote:Would that make this a good mechanic?Ozzy123 wrote:Or add some indicator to characters that have rage
Jalpha wrote:I believe in my interpretation of things.
