Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.
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dafels
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Re: Prelude, pt. II: World 11 Changelog

Post by dafels »

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
+1
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Kaios
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Re: Prelude, pt. II: World 11 Changelog

Post by Kaios »

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
isn't it just as bad that the player with rage can end the fight that they started if they start losing tho
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog

Post by Ozzy123 »

Kaios wrote:
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
isn't it just as bad that the player with rage can end the fight that they started if they start losing tho
The other guy can just buy rage and finish the fight then :twisted:
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Zeler
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Re: Prelude, pt. II: World 11 Changelog

Post by Zeler »

Kaios wrote:
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
isn't it just as bad that the player with rage can end the fight that they started if they start losing tho
If you don't have rage then I guess you are opting for not fighting anyways.
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Ophaq
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Re: Prelude, pt. II: World 11 Changelog

Post by Ophaq »

Aceb wrote:
Ophaq wrote:
I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.
No u. It's important that this issue is addressed and it needs to be figured out someway for the sake of the game.
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eliminoid
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Re: Prelude, pt. II: World 11 Changelog

Post by eliminoid »

Can you be finished off by animal/troll if you have rage?
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog

Post by NOOBY93 »

Kaios wrote:
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
isn't it just as bad that the player with rage can end the fight that they started if they start losing tho
No it's great. This stops the fuelling and generally being a nuisance to the enemy in combat until you get aggro'd thing, and turns rage into more of an opt in opt out. Fighters WOULD have rage with this mechanic in place.
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julian12it
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Re: Prelude, pt. II: World 11 Changelog

Post by julian12it »

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
After reading about Death, this is probably the best option when it come to rage and fights to be honest.
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jorb
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Re: Prelude, pt. II: World 11 Changelog

Post by jorb »

Ophaq wrote:
Aceb wrote:
Ophaq wrote:
I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.
No u. It's important that this issue is addressed and it needs to figure out someway for the sake of the game.
This is a rehashed argument and our stance on this has not changed, nor is it likely to. Banning alts is not something we're interested in wasting time on failing to do.
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Kaios
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Re: Prelude, pt. II: World 11 Changelog

Post by Kaios »

Ozzy123 wrote: The other guy can just buy rage and finish the fight then :twisted:
Zeler wrote: If you don't have rage then I guess you are opting for not fighting anyways.
I mean I certainly see the point that you guys are making and the player with rage is definitely risking a lot more but if I understand how it works correctly then if they opt to not buy rage and knock you out in a fight anyways they still can't re-aggro to kill without buying it

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