+1Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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dafels
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Re: Prelude, pt. II: World 11 Changelog
Click to read Developer's thoughts on PvP
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Kaios
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Re: Prelude, pt. II: World 11 Changelog
isn't it just as bad that the player with rage can end the fight that they started if they start losing thoZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
The other guy can just buy rage and finish the fight thenKaios wrote:isn't it just as bad that the player with rage can end the fight that they started if they start losing thoZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Zeler
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Re: Prelude, pt. II: World 11 Changelog
If you don't have rage then I guess you are opting for not fighting anyways.Kaios wrote:isn't it just as bad that the player with rage can end the fight that they started if they start losing thoZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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Ophaq
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Re: Prelude, pt. II: World 11 Changelog
No u. It's important that this issue is addressed and it needs to be figured out someway for the sake of the game.Aceb wrote:I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.Ophaq wrote:
Beep beep I'm a Jeep.
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eliminoid
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Re: Prelude, pt. II: World 11 Changelog
Can you be finished off by animal/troll if you have rage?
Hi
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog
No it's great. This stops the fuelling and generally being a nuisance to the enemy in combat until you get aggro'd thing, and turns rage into more of an opt in opt out. Fighters WOULD have rage with this mechanic in place.Kaios wrote:isn't it just as bad that the player with rage can end the fight that they started if they start losing thoZeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
Jalpha wrote:I believe in my interpretation of things.
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julian12it
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Re: Prelude, pt. II: World 11 Changelog
After reading about Death, this is probably the best option when it come to rage and fights to be honest.Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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jorb
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Re: Prelude, pt. II: World 11 Changelog
This is a rehashed argument and our stance on this has not changed, nor is it likely to. Banning alts is not something we're interested in wasting time on failing to do.Ophaq wrote:No u. It's important that this issue is addressed and it needs to figure out someway for the sake of the game.Aceb wrote:I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.Ophaq wrote:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
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Re: Prelude, pt. II: World 11 Changelog
Ozzy123 wrote: The other guy can just buy rage and finish the fight then
I mean I certainly see the point that you guys are making and the player with rage is definitely risking a lot more but if I understand how it works correctly then if they opt to not buy rage and knock you out in a fight anyways they still can't re-aggro to kill without buying itZeler wrote: If you don't have rage then I guess you are opting for not fighting anyways.