Travel weariness for small distances should be free

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Lunarius_Haberdash
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Re: Travel weariness for small distances should be free

Post by Lunarius_Haberdash »

I actually think that 'short distance roads' not only shouldn't be free, they should cost MORE to discourage people from using fucking roads for fucking every fucking little fucking thing.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Luanes
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Re: Travel weariness for small distances should be free

Post by Luanes »

I think it should be "opposite". As the road increases, the travel weariness should increase slightly less.

Something like.

0,25 grid - X travel
0,5 grid - 2x travel
1 grid - 3x travel
2 grid - 4x travel
4 grid - 5x travel
8 grid - 6x travel
16 grid - 7x travel
32 grid - 8x travel

So longer roads would be better in travel consumption, so if you want to stop in somewhere between, you should make short roads or walk.
Hrenli
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Re: Travel weariness for small distances should be free

Post by Hrenli »

DPblH wrote:Simply use follow option. A bit longer but no mouseclicks involved.
Or just go by making one click on the map (at least if your base is not like Jorb's). Takes less clicks and about the same or even less time considering you don't have to go to the road sign first.
Too old to rock-n-roll, too young to die.
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rhzk
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Re: Travel weariness for small distances should be free

Post by rhzk »

Lunarius_Haberdash wrote:I actually think that 'short distance roads' not only shouldn't be free, they should cost MORE to discourage people from using fucking roads for fucking every fucking little fucking thing.
Hell yeah!
Fierce_Deity
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Re: Travel weariness for small distances should be free

Post by Fierce_Deity »

I think short distances should be free, i think i posted this in the W11 changelog thread. Wooden roads should give maybe 1 map grid, stone ones maybe 3. I think those values could be doubled if all road portions are contained by the same claim. If the concern is really that large amounts of roads will be strung together then give the roads a cooldown of a minute that starts applying after using 3 roads within a minute.
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Lunarius_Haberdash
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Joined: Tue Jul 05, 2011 5:14 am

Re: Travel weariness for small distances should be free

Post by Lunarius_Haberdash »

Fierce_Deity wrote:I think short distances should be free, i think i posted this in the W11 changelog thread.
Image
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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MagicManICT
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Re: Travel weariness for small distances should be free

Post by MagicManICT »

Lunarius_Haberdash wrote:
Fierce_Deity wrote:I think short distances should be free, i think i posted this in the W11 changelog thread.
Image
Careful with your memes when they can be pointed back at you, sir.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lunarius_Haberdash
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Joined: Tue Jul 05, 2011 5:14 am

Re: Travel weariness for small distances should be free

Post by Lunarius_Haberdash »

MagicManICT wrote:Careful with your memes when they can be pointed back at you, sir.
You might think I thought about that mate.. I know everyone's opinion is as valid (or invalid) as my own. I just like poking fun. ;)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
kaysaari
Posts: 171
Joined: Thu Mar 17, 2016 10:20 pm

Re: Travel weariness for small distances should be free

Post by kaysaari »

As someone who likes to wander, I find that it's more fun to simply follow the road - you can pick up forageables, find your neighbors, that sort of thing. Shorter travel weariness for shorter travels makes the most sense in my head; I can wait the 3 seconds (even 30 seconds or 3 minutes, really) to take another one from one end of the village to the other.

Being stopped by travel weariness for a time also encourages players to encounter each other; it's a multiplayer game where the biggest danger is other people, and there should be some risk involved in going a long distance.

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