Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.
waga
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Re: Prelude, pt. II: World 11 Changelog

Post by waga »

The range of the randomness I guess.
I want to know if with the current formula one area could be screwed and never be able to compete due to bad luck.
is it scenario 1 : " area A will grow tree 1 in 3 days but area B have the possibility to raise tree 2 in 3 days aswell.
or scenario 2 :" area A grow tree A in 3.2 days and area B grow tree 2 in 3.3 days"
if I make sense ...
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Lunarius_Haberdash
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Re: Prelude, pt. II: World 11 Changelog

Post by Lunarius_Haberdash »

I am displeased about the crop growth rate changes, I approve of the other changes related to crop growth.

Why not both?
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DDDsDD999
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Re: Prelude, pt. II: World 11 Changelog

Post by DDDsDD999 »

jorb wrote:
DDDsDD999 wrote:
jorb wrote:Clicking to move no longer interrupts drinking.
Not being able to interrupt drinking sounds awful.
You can press escape to interrupt it.
That makes you stop moving entirely, which is awful.
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GamingRAM
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Re: Prelude, pt. II: World 11 Changelog

Post by GamingRAM »

jorb wrote:
  • Increased the time you can sprint.
  • Clicking to move no longer interrupts drinking.
  • Siegecraft and Vandalism now depend on Rage.
  • You now require Siegecraft to move Siege Machines.
  • Restored the base farming times, and instead reduced the effects of Beeskeps, Woodland Realm, Backwater, and Fecund Earth.
Updating OP.
Aww, I liked the idea of slower growth times.
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berthedin
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Re: Prelude, pt. II: World 11 Changelog

Post by berthedin »

Pls remove that "Clicking to move no longer interrupts drinking." why would u change it, it was great, now people will have to use some shit tactic like gild something or idk to stop that drinking, we don't need it tbh.
#vote for removing
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wonder-ass
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Re: Prelude, pt. II: World 11 Changelog

Post by wonder-ass »

jorb wrote:
DDDsDD999 wrote:
jorb wrote:Clicking to move no longer interrupts drinking.
Not being able to interrupt drinking sounds awful.
You can press escape to interrupt it.
a key to stop the drinking would be a good addition to it yes. even bigger + if we can keybind it ourselves.
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jordancoles
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Re: Prelude, pt. II: World 11 Changelog

Post by jordancoles »

jorb wrote: [*] Clicking to move no longer interrupts drinking
Hold up, how do you stop drinking then?

Drinking makes you run slower, so how do we stop if we want to?

Escape stops movement completely, which is worse then left clicking to break drinking

Edit: already said a few times
Last edited by jordancoles on Fri Feb 01, 2019 12:53 am, edited 1 time in total.
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CaveHermit
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Re: Prelude, pt. II: World 11 Changelog

Post by CaveHermit »

Lol bro stop destroy game.......... .......
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Kaios
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Re: Prelude, pt. II: World 11 Changelog

Post by Kaios »

jordancoles wrote:Hold up, how do you stop drinking then?

Drinking makes you run slower, so how do we stop if we want to?

Edit: already said a few times
you just create a macro that drops the current container you're drinking and picks it up again immediately without stopping movement omg it's so obvious
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jorb
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Re: Prelude, pt. II: World 11 Changelog

Post by jorb »

Fine, fuck it. Don't mention anything related to running to me in a long, good, while.
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