The range of the randomness I guess.
I want to know if with the current formula one area could be screwed and never be able to compete due to bad luck.
is it scenario 1 : " area A will grow tree 1 in 3 days but area B have the possibility to raise tree 2 in 3 days aswell.
or scenario 2 :" area A grow tree A in 3.2 days and area B grow tree 2 in 3.3 days"
if I make sense ...
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude, pt. II: World 11 Changelog
I am displeased about the crop growth rate changes, I approve of the other changes related to crop growth.
Why not both?
Why not both?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Prelude, pt. II: World 11 Changelog
That makes you stop moving entirely, which is awful.jorb wrote:You can press escape to interrupt it.DDDsDD999 wrote:Not being able to interrupt drinking sounds awful.jorb wrote:Clicking to move no longer interrupts drinking.





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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Prelude, pt. II: World 11 Changelog
Aww, I liked the idea of slower growth times.jorb wrote:Updating OP.
- Increased the time you can sprint.
- Clicking to move no longer interrupts drinking.
- Siegecraft and Vandalism now depend on Rage.
- You now require Siegecraft to move Siege Machines.
- Restored the base farming times, and instead reduced the effects of Beeskeps, Woodland Realm, Backwater, and Fecund Earth.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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berthedin
- Posts: 162
- Joined: Mon Apr 18, 2011 6:06 pm
Re: Prelude, pt. II: World 11 Changelog
Pls remove that "Clicking to move no longer interrupts drinking." why would u change it, it was great, now people will have to use some shit tactic like gild something or idk to stop that drinking, we don't need it tbh.
#vote for removing
#vote for removing
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Prelude, pt. II: World 11 Changelog
a key to stop the drinking would be a good addition to it yes. even bigger + if we can keybind it ourselves.jorb wrote:You can press escape to interrupt it.DDDsDD999 wrote:Not being able to interrupt drinking sounds awful.jorb wrote:Clicking to move no longer interrupts drinking.
see homo sexuality trending,. do not do that.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Prelude, pt. II: World 11 Changelog
Hold up, how do you stop drinking then?jorb wrote: [*] Clicking to move no longer interrupts drinking
Drinking makes you run slower, so how do we stop if we want to?
Escape stops movement completely, which is worse then left clicking to break drinking
Edit: already said a few times
Last edited by jordancoles on Fri Feb 01, 2019 12:53 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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CaveHermit
- Posts: 100
- Joined: Sun Mar 25, 2018 11:16 pm
Re: Prelude, pt. II: World 11 Changelog
Lol bro stop destroy game.......... .......
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude, pt. II: World 11 Changelog
you just create a macro that drops the current container you're drinking and picks it up again immediately without stopping movement omg it's so obviousjordancoles wrote:Hold up, how do you stop drinking then?
Drinking makes you run slower, so how do we stop if we want to?
Edit: already said a few times
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Prelude, pt. II: World 11 Changelog
Fine, fuck it. Don't mention anything related to running to me in a long, good, while.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose