Same problem as above, the audiobuf fixed it, wow I played for months in world 8 and 10 and this is the first time I actually have good sounds lol
It never really annoyed me, but I had this very same issue on a total of 3 different PC out of 3
Edit : the sound issue was also causing lags to some extent (even more with ambient sounds), I always thought it was because of bad optimization but no, everything is fine now...wow
Maybe devs could re write the audio thing.
It is a bit embarrasing to have a game in 2019 that has issues while playing audio.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
Note that you can try even bigger number than 2048, it's just exactly twice the default value. However putting too large of a number may cause it's own set of problems.
I am just starting my 4th day in game. (Previously played Salem-the-game abt 3 yrs)
Same problem: Hearth green-fire, a few tiles away a regular lit fireplace, nighttime, light reflecting from surrounding trees. BOTH fires pulsing, shadow/light pulsing, music faint and indistinct & pulsing in rhythm with the fires and shadows. Pulse abt 2-3 times per second. Couldn't tell the difference between approaching bees and rushing wind.
Hardware: Old computer dual core abt 3ghz, Win 10, 8 g mem, Realtek onboard audio
Used ":audiobuf 2048" and it seems 90% fixed. Slight sound hesitation when I open a birch bark basket (But interestingly NONE when I hold scroll-wheel on mouse to twirl the screen view.)
But now, this is a totally different game, now just starting my 4th day.
Update: 3072 and 4096 both work better, without any problem. For a newb, suddenly having sound cues makes a completely different game. Also, background noise is now distinguishable as music.