About Localized Resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Sholom
Posts: 56
Joined: Wed Dec 07, 2011 5:34 pm

Re: About Localized Resources

Post by Sholom »

If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
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Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: About Localized Resources

Post by Saxony4 »

Vassteel wrote:TBH I think switching the collection method from an inventory box to a foraging task and adding in a failure or bonus rng would be the best option.

the failure one would only get worse if you look at it to much within a given amount of time. to prevent spamming the resource.
Why is it so hard to understand there's no need for RNG to make people fail in collecting when all you need to do is have the resource move after collection. All you're doing is making the resource scarcer and not solving any of the actual problems surrounding them.
loftar wrote:git da mony
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: About Localized Resources

Post by 2d0x »

Sholom wrote:If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
Well, if defenders are like ordinary ants and bees, then the hunt will be in vain.
Excuse me, I don't speak English.

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