Add Bloodlust as a discoverable Maneuver

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
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Add Bloodlust as a discoverable Maneuver

Post by Granger »

While I have no interest in attacking fellow players (thus no incentive to buy rage) I would still like to bath in the blood of animals.
Please add Bloodlust to the pool of combat discoveries, bears might be a reasonable mob for this as they rage when damaged.
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Ozzy123
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Re: Add Bloodlust as a discoverable Maneuver

Post by Ozzy123 »

Just buy rage? Lol you all peacefull noobs want to benefit from what rage unlocks but remain immortal, that was not the point of this update
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Sevenless
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Re: Add Bloodlust as a discoverable Maneuver

Post by Sevenless »

I see nothing in what jorb said about the new rage mechanics that implies limiting combat abilities was an intended result.

As a peasfool nub I don't need bloodlust for hunting though so I'm personally neutral on this topic.
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DDDsDD999
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Re: Add Bloodlust as a discoverable Maneuver

Post by DDDsDD999 »

DoG's locked behind siegecraft too
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MagicManICT
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Re: Add Bloodlust as a discoverable Maneuver

Post by MagicManICT »

I'm going full on miner this world. I want oak stance from the farmer line....

another solution (one I think I've suggested before) is to put the combat stuff in its own skills. What's another 100k compared to the million or more players rack up in their first month to two?
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Aceb
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Re: Add Bloodlust as a discoverable Maneuver

Post by Aceb »

If it's not that OP that a non-rage person can have some what fair chance to defend themself from rage or DoG stances, it's good it locked behind. After all Rage is benefit for some.
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Embers
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Re: Add Bloodlust as a discoverable Maneuver

Post by Embers »

Bloodlust kinda implies you hunger for blood of your own kind though
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Vigilance
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Re: Add Bloodlust as a discoverable Maneuver

Post by Vigilance »

tbh i kinda think maneuvers should all be combat discoveries

is that weird?
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