While I have no interest in attacking fellow players (thus no incentive to buy rage) I would still like to bath in the blood of animals.
Please add Bloodlust to the pool of combat discoveries, bears might be a reasonable mob for this as they rage when damaged.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Add Bloodlust as a discoverable Maneuver
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Add Bloodlust as a discoverable Maneuver
Just buy rage? Lol you all peacefull noobs want to benefit from what rage unlocks but remain immortal, that was not the point of this update
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Add Bloodlust as a discoverable Maneuver
I see nothing in what jorb said about the new rage mechanics that implies limiting combat abilities was an intended result.
As a peasfool nub I don't need bloodlust for hunting though so I'm personally neutral on this topic.
As a peasfool nub I don't need bloodlust for hunting though so I'm personally neutral on this topic.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Add Bloodlust as a discoverable Maneuver
I'm going full on miner this world. I want oak stance from the farmer line....
another solution (one I think I've suggested before) is to put the combat stuff in its own skills. What's another 100k compared to the million or more players rack up in their first month to two?
another solution (one I think I've suggested before) is to put the combat stuff in its own skills. What's another 100k compared to the million or more players rack up in their first month to two?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Add Bloodlust as a discoverable Maneuver
If it's not that OP that a non-rage person can have some what fair chance to defend themself from rage or DoG stances, it's good it locked behind. After all Rage is benefit for some.
-
Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: Add Bloodlust as a discoverable Maneuver
Bloodlust kinda implies you hunger for blood of your own kind though
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Add Bloodlust as a discoverable Maneuver
tbh i kinda think maneuvers should all be combat discoveries
is that weird?
is that weird?

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png





