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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: Red opening and animals
How about learning combat moves out from the wounds others have inflicted on you? I think that could be exciting!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Red opening and animals
Still got no red defense moves.
Still got no IP moves.
But I often gain more moves that require IP points.
What the fuck devs?
Still got no IP moves.
But I often gain more moves that require IP points.
What the fuck devs?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Red opening and animals
Only for LP gain. If you are after one move specifically (Take Aim f.e.) it doesn't matter if you kill ant after ant after ant or squeeze another animal in the scheme.abt79 wrote:Technically yes but fighting one specific animal over and over will start to give diminishing returns
Too old to rock-n-roll, too young to die.
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abt79
- Posts: 1629
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- Location: looking for black coal, completely in vein
Re: Red opening and animals
Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)Hrenli wrote:Only for LP gain. If you are after one move specifically (Take Aim f.e.) it doesn't matter if you kill ant after ant after ant or squeeze another animal in the scheme.abt79 wrote:Technically yes but fighting one specific animal over and over will start to give diminishing returns
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Red opening and animals
I agree, it is not nice to spend extra time collecting IP or restoring your 2% openings of other colours while waiting for the 50% red opening go down itself...
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Red opening and animals
abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)
loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.
Too old to rock-n-roll, too young to die.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Red opening and animals
I remember what loftar said, but it still doesn't feel like that. You go from getting a move every other animal to getting 1/20-1/50 *really* fast.Hrenli wrote:abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.
Of course, it's entirely possible the hidden anti-bot/variety enforcing mechanics work on this too, which could also explain things.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Red opening and animals
I dont care what mechanic it is, but the fact that it takes me weeks to get IP move or some sword-move that does not require Ip is bullshit.Sevenless wrote:I remember what loftar said, but it still doesn't feel like that. You go from getting a move every other animal to getting 1/20-1/50 *really* fast.Hrenli wrote:abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.
Of course, it's entirely possible the hidden anti-bot/variety enforcing mechanics work on this too, which could also explain things.
Also currently I am going to greet anslard, I have been going 30 minutes by boat, and still havent found him. Theres just too much rng in this game, rng which causes some people to waste hours to do things that other can do in minutes,

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Red opening and animals
To be fair, I never mentioned how it feels. But to judge statistically, you either have to create at least several tens of new chars and try to get moves just fighting ants and fighting different animals, writing down on which fight you got one particular move. Only after having that data I'd feel obliged to argue with the man who saw the actual code.Sevenless wrote:I remember what loftar said, but it still doesn't feel like that.
Otherwise all this "from my experience" talks are just descriptions of how it feels to sit this side of RNG.
P.S: Doesn't mean I am a big fan of the current discovery system, even though for me personally it went quite smoothly and I think I got all the moves discovered already. It probably should not be that prone to RNG mood swings after all.
Too old to rock-n-roll, too young to die.

