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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
visitor gates & aggro
this very weird gate mechanic forces people to build smallest possible cabins inside of their airlock gates to lose aggro, but could we get some dirt cheap 3x3 and 2x2 ones too for dirt cheap production cost too so they can fit in more airlock gate designs?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: visitor gates & aggro

I'd like to say the mechanic is wrong, but I can't really see a way around it short of adding some weird rules to aggro.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: visitor gates & aggro
YES!!!Hrenli wrote:
I think that it fits the circumstances of the situation I decribed above, as you are literally going to shit your pants when you need to use one of these tiny cabins
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: visitor gates & aggro
So another euphemism for #2 was born...
"Sorry, going to de-aggro, will be back soon".
"Sorry, going to de-aggro, will be back soon".
Too old to rock-n-roll, too young to die.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: visitor gates & aggro
Then the Altai extreme variant will speed up the process:MadNomad wrote:YES!!!
I think that it fits the circumstances of the situation I decribed above, as you are literally going to shit your pants when you need to use one of these tiny cabins

Excuse me, I don't speak English.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: visitor gates & aggro
The 'can not traverse visitor gate while in combat' IMHO is a bad solution. Dosn't make sense that a character is blocked by thin air.
A debuff that discourages going through them while in combat would be better.
A debuff that discourages going through them while in combat would be better.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: visitor gates & aggro
the runaway would just close the gate and it wouldn't matterGranger wrote:The 'can not traverse visitor gate while in combat' IMHO is a bad solution. Dosn't make sense that a character is blocked by thin air.
A debuff that discourages going through them while in combat would be better.
but this is a better solution indeed!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: visitor gates & aggro
Didn't there used to be just a visitor debuff where if you ran inside you couldn't do any crim acts except finish off your victim? Just having locks on houses for deaggroing would be fine without players jumping through hoops.
That said I don't know what these Vgates were trying to fix.
That said I don't know what these Vgates were trying to fix.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
