visitor gates & aggro

Thoughts on the further development of Haven & Hearth? Feel free to opine!
MadNomad
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visitor gates & aggro

Post by MadNomad »

this very weird gate mechanic forces people to build smallest possible cabins inside of their airlock gates to lose aggro, but could we get some dirt cheap 3x3 and 2x2 ones too for dirt cheap production cost too so they can fit in more airlock gate designs?
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Sevenless
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Re: visitor gates & aggro

Post by Sevenless »

Image

I'd like to say the mechanic is wrong, but I can't really see a way around it short of adding some weird rules to aggro.
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Hrenli
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Re: visitor gates & aggro

Post by Hrenli »

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MadNomad
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Re: visitor gates & aggro

Post by MadNomad »

Hrenli wrote:Image
YES!!!
I think that it fits the circumstances of the situation I decribed above, as you are literally going to shit your pants when you need to use one of these tiny cabins :lol:
Hrenli
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Re: visitor gates & aggro

Post by Hrenli »

So another euphemism for #2 was born...

"Sorry, going to de-aggro, will be back soon".
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2d0x
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Re: visitor gates & aggro

Post by 2d0x »

MadNomad wrote:YES!!!
I think that it fits the circumstances of the situation I decribed above, as you are literally going to shit your pants when you need to use one of these tiny cabins :lol:
Then the Altai extreme variant will speed up the process:
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MadNomad
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Re: visitor gates & aggro

Post by MadNomad »

lol what :lol:
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Granger
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Re: visitor gates & aggro

Post by Granger »

The 'can not traverse visitor gate while in combat' IMHO is a bad solution. Dosn't make sense that a character is blocked by thin air.
A debuff that discourages going through them while in combat would be better.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
MadNomad
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Joined: Fri Mar 11, 2016 11:13 pm

Re: visitor gates & aggro

Post by MadNomad »

Granger wrote:The 'can not traverse visitor gate while in combat' IMHO is a bad solution. Dosn't make sense that a character is blocked by thin air.
A debuff that discourages going through them while in combat would be better.
the runaway would just close the gate and it wouldn't matter
but this is a better solution indeed!
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Sevenless
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Re: visitor gates & aggro

Post by Sevenless »

Didn't there used to be just a visitor debuff where if you ran inside you couldn't do any crim acts except finish off your victim? Just having locks on houses for deaggroing would be fine without players jumping through hoops.

That said I don't know what these Vgates were trying to fix.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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