-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
-
Sprinkle
- Posts: 71
- Joined: Thu Oct 05, 2017 2:41 am
Re: Knarr Disappearance
Can we get a developer's response about people losing their knarr due to a bug/mechanic please?
Extremely popular.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Knarr Disappearance
Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Knarr Disappearance
it was 75% Hp. not 25%. Sorry for not clear wording.. its drop from 75% to 0 in a few seconds.jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
Even if it were 51% it's looks buggy =\
Wiki editor.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Knarr Disappearance
The wording was fine. My point is that damage is only visible in 25% increments -- 25, 50, 75, dead. What your custom client displays as "75%" is the entire span from 75 to 99.9999...%.KitsuneG wrote:it was 75% Hp. not 25%. Sorry for not clear wording.. its drop from 75% to 0 in a few seconds.jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
Even if it were 51% it's looks buggy =\
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Ocerion
- Posts: 113
- Joined: Tue Feb 08, 2011 6:53 am
Re: Knarr Disappearance
The custom clients display it in reverse...100%, 75%, 50%, 25%, boom gone.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Knarr Disappearance
Amber at least does this, it's HP remaining.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Knarr Disappearance
Amber client show Full Hp - 75 -50 -25 - dead.jorb wrote:The wording was fine. My point is that damage is only visible in 25% increments -- 25, 50, 75, dead. What your custom client displays as "75%" is the entire span from 75 to 99.9999...%.KitsuneG wrote:it was 75% Hp. not 25%. Sorry for not clear wording.. its drop from 75% to 0 in a few seconds.jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
Even if it were 51% it's looks buggy =\
Wiki editor.
-
waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Knarr Disappearance
that's not the issue anyway ...
a Knarr isn't supposed to lose 51-75% (or 50-74) hp in a few seconds...
a Knarr isn't supposed to lose 51-75% (or 50-74) hp in a few seconds...
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Knarr Disappearance
Perhaps you aren't supposed to sail around in a heavily damaged knarr? How do you know it took "a few seconds"? I, for one, strongly suspect user error, and too much reliance on custom client displays of damage.waga wrote:that's not the issue anyway ...
a Knarr isn't supposed to lose 51-75% (or 50-74) hp in a few seconds...
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose