I am curious what kind of hardware the server runs.
Are CPU, RAM, or storage IO - bottlenecks ?
Or is the software implementation the culprit ?


Game server is written in C.Orcling wrote:They're using JAVA to run their game in 2018 - Thats the main culprit
Also too many bots, i vote to ban all russian and polish players
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I think the server runs on some linux distro, and is pure COrcling wrote:They're using JAVA to run their game in 2018 - Thats the main culprit
Also too many bots, i vote to ban all russian and polish players
C for the win yet again baby - computer engineering student - have to use C all the timedullah wrote:I think the server runs on some linux distro, and is pure COrcling wrote:They're using JAVA to run their game in 2018 - Thats the main culprit
Also too many bots, i vote to ban all russian and polish players
NVMe master racetrinh wrote:NVMe plox
2019 and they are not using ssd for their game server?Granger wrote:AFAIK the issue is stalls from disk I/O, according to the devs the preparations for a server upgrade (SSD instead of spinning rust) is in progress.

From what I understand it is not, but it is partially multiprocess. This is just what I have glean from what loftar have say.shubla wrote:I wonder if the server is multithreaded well, if it is, then performance can probably be improved by just buying bigger servers for a good while!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.