-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Runestones shouldnt decay
I'm against them not decaying at all. They should vanish at some point, but that should take a long while.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Runestones shouldnt decay
It's the one thing in the game that shouldn't decay... ever.Granger wrote:They should vanish at some point,
i mean, if it meats my big hammer, sure, but that's intentional removal.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Runestones shouldnt decay
Good news! They vanish every RL year or so when the world resets!Granger wrote:I'm against them not decaying at all. They should vanish at some point, but that should take a long while.
Joking aside, I agree with Granger. Everything should decay eventually. Runestones should just take a very long time. What would be far cooler than having permanent rune stones would be the possibility to dig them up. Archeological digs when?
-
Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Runestones shouldnt decay
Messages written in stone should not decay, unless intentionally destroyed agreed... to argue they should decay because decay is just non-sensical and it's basically Haven cultural herritage so even if this world lasts 3 real life years it would be cool to be able to find messages from early world.MagicManICT wrote:It's the one thing in the game that shouldn't decay... ever.Granger wrote:They should vanish at some point,
i mean, if it meats my big hammer, sure, but that's intentional removal.
Also at the end of a world it would be fun to see a text file listing every runestone text that was present during the world end.
-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Runestones shouldnt decay
Yeah i vote no decay for runestones. I rather enjoy putting short stories on them in runic letters for someone to translate. i will stop doing that if they just decay away
jorb wrote:Stop shitposting.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Runestones shouldnt decay
On World 9 someone wrote out about half of the Unibomber's Manifesto next to someone's base. Took something close to 16 runestones. I'd prefer if that didn't sit around forever.Vassteel wrote:Yeah i vote no decay for runestones. I rather enjoy putting short stories on them in runic letters for someone to translate. i will stop doing that if they just decay away
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
-
Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Runestones shouldnt decay
HnH is advertised like everything a player does changes the game world in a permanent way. Permanent.
How about at least one thing, that can always be moved if it's in the way, that is easy to even destroy by players, could really be permanent? One little thing? A runestone?
I vote for them to never decay. No matter how silly is the text, when it survives everything else, it has a flavor of past times that adds to the game, with 0 effort from the game designers. I'd like to keep this flavor in the game.
How about at least one thing, that can always be moved if it's in the way, that is easy to even destroy by players, could really be permanent? One little thing? A runestone?
I vote for them to never decay. No matter how silly is the text, when it survives everything else, it has a flavor of past times that adds to the game, with 0 effort from the game designers. I'd like to keep this flavor in the game.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
-
Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Runestones shouldnt decay
Also to expand upon this I think it would be cool when inspecting a runestone it tells you the ingame day number it was written.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Runestones shouldnt decay
Yeah, and IF it becomes problem (too many runestones everywhere), they can just turn up the decay a little.Agame wrote:HnH is advertised like everything a player does changes the game world in a permanent way. Permanent.
How about at least one thing, that can always be moved if it's in the way, that is easy to even destroy by players, could really be permanent? One little thing? A runestone?
I vote for them to never decay. No matter how silly is the text, when it survives everything else, it has a flavor of past times that adds to the game, with 0 effort from the game designers. I'd like to keep this flavor in the game.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client