Wagons and roads

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Hrenli
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm

Wagons and roads

Post by Hrenli »

Quick search gave me a few mentions but as I failed to find a separate thread for it, here it is:

Make wagons follow roads. It's stupid to be forced to manual control of the wagon while you can auto-follow roads on foot or on a horseback.

And while we are at it maybe consider a port-your-wagon-back-home structure like knarr dock but for wagons.
Too old to rock-n-roll, too young to die.
User avatar
Vassteel
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: Wagons and roads

Post by Vassteel »

to be honest the whole whip mechanic should be removed. there is no such whip object ingame anyway if lifting and picking can be done from the knarr it should be the same for the wagon.
jorb wrote:Stop shitposting.
Hrenli
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm

Re: Wagons and roads

Post by Hrenli »

Vassteel wrote:to be honest the whole whip mechanic should be removed.
Yes, seems to be the first step into allowing right clicking and following the roads anyway.

Also the whip sound might be fun for the first couple of minutes but when you have to click it like crazy to navigate a tight spot it becomes really annoying and not fun.
Too old to rock-n-roll, too young to die.
User avatar
Mervin
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Wagons and roads

Post by Mervin »

Bumping in hopes of a wagon movement revamp.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Wagons and roads

Post by Granger »

Mervin wrote:Bumping in hopes of a wagon movement revamp.
Hope dies last.

viewtopic.php?f=48&t=46626&p=607301&hil ... ds#p607301
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Critique & Ideas”