Quick search gave me a few mentions but as I failed to find a separate thread for it, here it is:
Make wagons follow roads. It's stupid to be forced to manual control of the wagon while you can auto-follow roads on foot or on a horseback.
And while we are at it maybe consider a port-your-wagon-back-home structure like knarr dock but for wagons.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Wagons and roads
Too old to rock-n-roll, too young to die.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Wagons and roads
to be honest the whole whip mechanic should be removed. there is no such whip object ingame anyway if lifting and picking can be done from the knarr it should be the same for the wagon.
jorb wrote:Stop shitposting.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Wagons and roads
Yes, seems to be the first step into allowing right clicking and following the roads anyway.Vassteel wrote:to be honest the whole whip mechanic should be removed.
Also the whip sound might be fun for the first couple of minutes but when you have to click it like crazy to navigate a tight spot it becomes really annoying and not fun.
Too old to rock-n-roll, too young to die.
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Mervin
- Posts: 65
- Joined: Sun Apr 18, 2010 1:03 pm
Re: Wagons and roads
Bumping in hopes of a wagon movement revamp.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wagons and roads
Hope dies last.Mervin wrote:Bumping in hopes of a wagon movement revamp.
viewtopic.php?f=48&t=46626&p=607301&hil ... ds#p607301
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020