Mind telling how ya fixed it?! I get acces denied (java.lang.RuntimePermission...) with my laptop.linuxgamer wrote:THANKS! Great, I realized what a problem!
Already in the game;) good luck to all.
http://i070.radikal.ru/1004/72/9c924c882d05.jpg
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Teme
- Posts: 97
- Joined: Mon Apr 19, 2010 5:21 pm
Re: hey! linux how to play? ubuntu9.10 [help!]
Plaah ~

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Maba
- Posts: 15
- Joined: Thu Feb 18, 2010 1:12 pm
Re: hey! linux how to play? ubuntu9.10 [help!]
Code: Select all
javaws -nosecurity autohaven.jnlp-
Kornflakes
- Posts: 1
- Joined: Fri May 14, 2010 4:05 pm
Re: hey! linux how to play? ubuntu9.10 [help!]
I tried that, didn't work. I tried it both rooted and normal, both no success. It downloaded everything, but then i got this error:Maba wrote:Works for me.Code: Select all
javaws -nosecurity autohaven.jnlp
Code: Select all
java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:101)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:186)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:63)
at haven.MainFrame.<init>(MainFrame.java:120)
at haven.MainFrame.main2(MainFrame.java:209)
at haven.MainFrame.access$100(MainFrame.java:34)
at haven.MainFrame$5.run(MainFrame.java:262)
at java.lang.Thread.run(Thread.java:636)-
slackbheep
- Posts: 54
- Joined: Sun May 09, 2010 7:02 pm
Re: hey! linux how to play? ubuntu9.10 [help!]
I've been using Pacho's Windows client through WINE. Only issue I had once I fixed my laptops own specific problems was the setup ui elements buttons and fields had very tiny corners where they would register clicks, generally the top left of the button. Beyond that however, I was free of the interface lag I experienced using the normal client with javaws in fields or jungle.
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InfamousLlama
- Posts: 16
- Joined: Thu Apr 22, 2010 12:01 am
Re: hey! linux how to play? ubuntu9.10 [help!]
You need jogl -- java's openGL bindings; that's what the first line is complaining about. Should be a package in your package manager.
--edit--
Ubuntu 10, I needed:
libjogl-java
libgcj10
So openGL bindings, and some compiler stuff.
The error about login auth is due to java's weblaunch security wrapper, and the "-nosecurity" turns security off. I think we'd need to be able to read the whole error to decide what security needs to be granted to solve the problem proper.
--edit--
Ubuntu 10, I needed:
libjogl-java
libgcj10
So openGL bindings, and some compiler stuff.
The error about login auth is due to java's weblaunch security wrapper, and the "-nosecurity" turns security off. I think we'd need to be able to read the whole error to decide what security needs to be granted to solve the problem proper.