hey! linux how to play? ubuntu9.10 [help!]

The worst monsters in the Hearthlands warp the fabric of space and time..
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Teme
Posts: 97
Joined: Mon Apr 19, 2010 5:21 pm

Re: hey! linux how to play? ubuntu9.10 [help!]

Post by Teme »

linuxgamer wrote:THANKS! Great, I realized what a problem!
Already in the game;) good luck to all.
http://i070.radikal.ru/1004/72/9c924c882d05.jpg
Mind telling how ya fixed it?! I get acces denied (java.lang.RuntimePermission...) with my laptop.
Plaah ~Image
Maba
Posts: 15
Joined: Thu Feb 18, 2010 1:12 pm

Re: hey! linux how to play? ubuntu9.10 [help!]

Post by Maba »

Code: Select all

javaws -nosecurity autohaven.jnlp
Works for me.
Kornflakes
Posts: 1
Joined: Fri May 14, 2010 4:05 pm

Re: hey! linux how to play? ubuntu9.10 [help!]

Post by Kornflakes »

Maba wrote:

Code: Select all

javaws -nosecurity autohaven.jnlp
Works for me.
I tried that, didn't work. I tried it both rooted and normal, both no success. It downloaded everything, but then i got this error:

Code: Select all

java.lang.UnsatisfiedLinkError: no jogl in java.library.path
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
	at java.lang.Runtime.loadLibrary0(Runtime.java:840)
	at java.lang.System.loadLibrary(System.java:1047)
	at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
	at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
	at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
	at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
	at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:101)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:186)
	at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
	at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
	at haven.HavenPanel.<init>(HavenPanel.java:63)
	at haven.MainFrame.<init>(MainFrame.java:120)
	at haven.MainFrame.main2(MainFrame.java:209)
	at haven.MainFrame.access$100(MainFrame.java:34)
	at haven.MainFrame$5.run(MainFrame.java:262)
	at java.lang.Thread.run(Thread.java:636)
Hope somebody can help me with this.
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slackbheep
Posts: 54
Joined: Sun May 09, 2010 7:02 pm

Re: hey! linux how to play? ubuntu9.10 [help!]

Post by slackbheep »

I've been using Pacho's Windows client through WINE. Only issue I had once I fixed my laptops own specific problems was the setup ui elements buttons and fields had very tiny corners where they would register clicks, generally the top left of the button. Beyond that however, I was free of the interface lag I experienced using the normal client with javaws in fields or jungle.
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InfamousLlama
Posts: 16
Joined: Thu Apr 22, 2010 12:01 am

Re: hey! linux how to play? ubuntu9.10 [help!]

Post by InfamousLlama »

You need jogl -- java's openGL bindings; that's what the first line is complaining about. Should be a package in your package manager.

--edit--

Ubuntu 10, I needed:
libjogl-java
libgcj10

So openGL bindings, and some compiler stuff.
The error about login auth is due to java's weblaunch security wrapper, and the "-nosecurity" turns security off. I think we'd need to be able to read the whole error to decide what security needs to be granted to solve the problem proper.

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