Came to bat dungeon now
after we enter, there was like 3 purple bats, that already spawned infinite amount of normal bats
looks like TP traps in Diablo2
you enter and infinite amout of bats attack you
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Make first dungeon room safe
First room is always safe when You enter as first, it just that running people pull/trap newcomers this way. If You are not prepared, better not going in. Also, doesn't peeking with shift not work there?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make first dungeon room safe
Ah this brings back memories.... (of pain and despair in Estate of Unrest, Castle Mistmoore, among others)Aceb wrote:it just that running people pull/trap newcomers this way.
Pretty sure it did last time I ran into a bat cave. You see everything there, bats and all... or nothing as the case may be.Aceb wrote:doesn't peeking with shift not work there?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Make first dungeon room safe
if only we knew this somehow...doesn't peeking with shift not work there?
at least we all make it to the exit, but was veryr hard, bats are blocking pathing.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make first dungeon room safe
It was in patch notes some time ago. Is it an obvious thing? No, but then a lot of things in this game aren't obvious. That's why we keep the wiki. If it's not on the wiki... I guess... sorry on behalf of all the wiki folks?Lojka wrote:if only we knew this somehow....doesn't peeking with shift not work there?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Make first dungeon room safe
I got koed going into a beaver dungeon before my screen had loaded.
Starting rooms certainly are not safe
Starting rooms certainly are not safe
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Make first dungeon room safe
Trying to enter a dungeon with mobs of critters sitting at the entrance doesn't feel great. Maybe an aggro delay in that room after entering?
Making it safe probably opens up way too many abuses.
Making it safe probably opens up way too many abuses.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
