Make first dungeon room safe

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Lojka
Posts: 264
Joined: Sat Jan 21, 2012 10:02 am

Make first dungeon room safe

Post by Lojka »

Came to bat dungeon now

after we enter, there was like 3 purple bats, that already spawned infinite amount of normal bats

looks like TP traps in Diablo2

you enter and infinite amout of bats attack you
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Aceb
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Joined: Wed Jun 16, 2010 2:34 pm

Re: Make first dungeon room safe

Post by Aceb »

First room is always safe when You enter as first, it just that running people pull/trap newcomers this way. If You are not prepared, better not going in. Also, doesn't peeking with shift not work there?
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MagicManICT
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Re: Make first dungeon room safe

Post by MagicManICT »

Aceb wrote:it just that running people pull/trap newcomers this way.
Ah this brings back memories.... (of pain and despair in Estate of Unrest, Castle Mistmoore, among others)
Aceb wrote:doesn't peeking with shift not work there?
Pretty sure it did last time I ran into a bat cave. You see everything there, bats and all... or nothing as the case may be.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lojka
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Re: Make first dungeon room safe

Post by Lojka »

doesn't peeking with shift not work there?
if only we knew this somehow...

at least we all make it to the exit, but was veryr hard, bats are blocking pathing.
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MagicManICT
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Re: Make first dungeon room safe

Post by MagicManICT »

Lojka wrote:
doesn't peeking with shift not work there?
if only we knew this somehow....
It was in patch notes some time ago. Is it an obvious thing? No, but then a lot of things in this game aren't obvious. That's why we keep the wiki. If it's not on the wiki... I guess... sorry on behalf of all the wiki folks?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Glorthan
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Joined: Tue Jun 11, 2013 4:33 pm

Re: Make first dungeon room safe

Post by Glorthan »

I got koed going into a beaver dungeon before my screen had loaded.

Starting rooms certainly are not safe
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Sevenless
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Location: Canada

Re: Make first dungeon room safe

Post by Sevenless »

Trying to enter a dungeon with mobs of critters sitting at the entrance doesn't feel great. Maybe an aggro delay in that room after entering?

Making it safe probably opens up way too many abuses.
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