i wouldnt say were isolated. sure theres no realm here "yet" i do plan on it and theres only a few bonus's that would be usefull to one living on an island. auth drain is completely manageable if you go for only the buffs that would have the most impact.Embers wrote:Idk man you wanted to be isolated and you got what you wanted
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Vassteel
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Re: Realm cairn and Islands issue
jorb wrote:Stop shitposting.
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Embers
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Re: Realm cairn and Islands issue
I mean settling further away on an island so that realms won't reach you and then realizing the benefits and asking to be reachable is a bit hypocritical don't you think? Maybe move to a mainland then?
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Sevenless
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Re: Realm cairn and Islands issue
Seems like an intriguing proposition, but I can't really think through all the ramifications of it. Seems too good to not be abusable somehow.loskierek wrote:add new type of realm named duchy which would be as expensive as kingdom with the difference that you can swear loyalty to a realm gaining their bonuses at the cost of..... draining authority
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Vassteel
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Re: Realm cairn and Islands issue
I think you got me confused with someone else. im not asking for such things. just stated that the colony beacon would be a neat idea.Embers wrote:I mean settling further away on an island so that realms won't reach you and then realizing the benefits and asking to be reachable is a bit hypocritical don't you think? Maybe move to a mainland then?
jorb wrote:Stop shitposting.
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Hrenli
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Re: Realm cairn and Islands issue
That was exactly my thoughts in the beginning of this world. We found a nice decently sized island which I really liked. But it is just a bit further away from the mainland (something around 300 tiles I think) than border cairn would reach. So we decided to settle on the continent instead. No regrets (and I will build something on that island anyway). I think it was a right decision considering game mechanics known at the time. Some might even think it is unfair to change this now after people had to do similar decisions etc.Embers wrote:I mean settling further away on an island so that realms won't reach you and then realizing the benefits and asking to be reachable is a bit hypocritical don't you think? Maybe move to a mainland then?
But let's look at the map. Number of isolated islands is quite high. Are we ok throwing those away completely from the realm map? It feels wrong somehow. It shouldn't be completely free, of course, but still possible for realms to claim those IMO.
Too old to rock-n-roll, too young to die.
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Sevenless
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Re: Realm cairn and Islands issue
Also, not quite mentioned here, the potential quality of your realm is 100% based off the size of your landmass. Even if you made a small realm on one of the mid sized islands, it will never get as many buffs due to needing to claim those landmarks for buffs.
It seems kinda fucky. Between that and oceans emboldening raiders to go smack people around on other continents it seems smaller islands are not in a great spot.
It seems kinda fucky. Between that and oceans emboldening raiders to go smack people around on other continents it seems smaller islands are not in a great spot.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Mr_Bober
- Posts: 579
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Re: Realm cairn and Islands issue
You can already do that, but you won't be able to get most bonuses with the introduction of Monolith and those bloody trees I keep forgetting the name of...Vassteel wrote: I would rather build my own stone and just run my own tiny kingdom.
It's not about isolation, it's about the scenery. Then again, I'm not talking about those islands that you can only reach by knarr in the middle of the ocean. I'm talking about islands that can be reached with dugouts and are still too far from the mainland to be just out of reach for the cairns.Embers wrote:Idk man you wanted to be isolated and you got what you wanted
Love the idea, leeching off another existing realm!loskierek wrote:add new type of realm named duchy which would be as expensive as kingdom with the difference that you can swear loyalty to a realm gaining their bonuses at the cost of..... draining authority
Once again, we are talking about islands close to the mainland, reachable by dugouts.Embers wrote:I mean settling further away on an island so that realms won't reach you and then realizing the benefits and asking to be reachable is a bit hypocritical don't you think? Maybe move to a mainland then?
Also unless u want to make your own realm, there is no reason to actively looking for a place where another realm can't reach. It's free bonuses.
Islands (real ones) are a new feature, and as such people should be incentivised to settle there. Not being able to reach it with realms, even if not in the "deep ocean", is just bad design.
Following this logic, nothing should ever change except when we get a reset.Hrenli wrote: Some might even think it is unfair to change this now after people had to do similar decisions etc.
Exactly. We are not talking about 2 small island in the entire map, and islands being a new feature it's obvious that people will want to settle there. But being unable to get a decent realm on it just makes it extremely bad. The more bonuses realms will get, the more you'll be left behind.Hrenli wrote: But let's look at the map. Number of isolated islands is quite high. Are we ok throwing those away completely from the realm map? It feels wrong somehow. It shouldn't be completely free, of course, but still possible for realms to claim those IMO.
Exactly. Islands don't get a chance to have real realm without those, so they are just getting screwed over.Sevenless wrote:Also, not quite mentioned here, the potential quality of your realm is 100% based off the size of your landmass. Even if you made a small realm on one of the mid sized islands, it will never get as many buffs due to needing to claim those landmarks for buffs.
It seems kinda fucky. Between that and oceans emboldening raiders to go smack people around on other continents it seems smaller islands are not in a great spot.
And let's take a look at the map for a second. How cool would it be to have realms fighting over islands! With the current system, I don't really see realm wars being worth much. If u can't claim land on another island or continent, what's the point of wars? Just raid the damn villages and bring back the loot at this point.
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Hrenli
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Re: Realm cairn and Islands issue
Not everything. Only things which affect settlement planning and world generation.Mr_Bober wrote:Following this logic, nothing should ever change except when we get a reset.
Too old to rock-n-roll, too young to die.
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loskierek
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Re: Realm cairn and Islands issue
Then how about a dutchy which doesnt have to be near the realm, but it can also not border any other realm - dutchy can't put its own cairns and only has a smaller coronation stone that is much easier to destroy. A dutchy can swear fealty to a bigger realm under conditions like for example they need to meet a certain criteria for their overlord - bring x amount of cave clay, bring x amount of silver bars over such and such amount of time. It could work the same way as the shrine for sacrificing to ancestors
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Embers
- Posts: 100
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Re: Realm cairn and Islands issue
People "wanting" to settle on distant islands away from the realms got what they wanted, I still don't get your point. And if I get It then its your entitlement to have realm bonuses to not "get behind" acting up, or to say simply - greed. And don't really like suggestions that are inspired by greed tbh.