-
Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: Why is pclaim/palisading localized resources allowed?
Making resources spawn and despawn randomly in the world similar to forageables is the only way to prevent people from doing this and covering with vclaims.
loftar wrote:git da mony
-
Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Why is pclaim/palisading localized resources allowed?
I aggree, so they are the same as foragables, if you whant to make a diferent sort of objects called "localised ressources", I dont see any other choice but making them pallissadable and fighting for them.
-
kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Why is pclaim/palisading localized resources allowed?
Yes, i'd see those resources spawn somewhere and stay for like a week or more, then despawn and respawn somewhere else. Boom, problem solved, everyone get a chance to get some resources and it further reward exploring.
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Why is pclaim/palisading localized resources allowed?
+1 for despawning/respawning elsewhere every week or so. Would be great for trade and encourage constant exploration looking for where they moved to.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Why is pclaim/palisading localized resources allowed?
I like the idea of having to fight something when you want to harvest a localized resource.


-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Why is pclaim/palisading localized resources allowed?
make them respawn at +/-5 hours from when they should spawn and its a problem solved, unless you want to have ur alt logged in for up to 10 hours camping each spot
-
Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Why is pclaim/palisading localized resources allowed?
How about a variant of this?Clemence wrote:I aggree, so they are the same as foragables, if you whant to make a diferent sort of objects called "localised ressources", I dont see any other choice but making them pallissadable and fighting for them.
We keep them "localised", but make them spawn in an area large enough to make it unlikely to be enclosed.
Imagine a large swamp or something of that size. It won't make it impossible to enclose, but will require a great effort to keep it up.
Kinda like a special "biome" for it, unclaimable, and that makes anything within his borders decay very quickly.
A system message could be added to let players know if they start building in such area.
The item could spawn in any spot of that area, at any time (no visible timers included) as far as people know.
The respawn rate should cover a large amount of time, covering at least a 36 hours period of time, maybe more.
This would make such resources more rare, more interesting, and allow even hermits to sometimes get lucky and be able to get one (which they can then trade or use, whatever).
No more palisades, no more alts, no more camping it with 10 armed people making it impossible for small villages or solo players to gather them (I'm looking at you, rock crystal!)
This could kinda solve the camping and timer issue, but not the palisades. But it's a simple solution for one of the issues, so I like it.loskierek wrote:make them respawn at +/-5 hours from when they should spawn and its a problem solved, unless you want to have ur alt logged in for up to 10 hours camping each spot
-
magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Re: Why is pclaim/palisading localized resources allowed?
Just make unclaimed palis degrade in one hit, which is a change that should totally be possible this world without any bad side affects.. I think.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Why is pclaim/palisading localized resources allowed?
good old salem exploration events, nostalgia ftwSaxony4 wrote:Making resources spawn and despawn randomly in the world similar to forageables is the only way to prevent people from doing this and covering with vclaims.
would be funny the exploration bots roaming for res
-
Jazcash
- Posts: 49
- Joined: Fri Jan 25, 2019 1:06 am
Re: Why is pclaim/palisading localized resources allowed?
I like this suggestion the most, maybe even without high strength. Palisade is super cheap to build, super cheap repair and takes a long time to decay to 0%. Palis off-claim bashable, what's the issue with that?MightySheep wrote:making unclaimbed palis have lower defence so they can be bashed by hand with high str makes a lot of sense to me