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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Why is pclaim/palisading localized resources allowed?
just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Why is pclaim/palisading localized resources allowed?
I would word that as 'not on an active claim'.Lyrroth wrote:just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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JackMehoff
- Posts: 76
- Joined: Sun Feb 28, 2016 12:14 am
Re: Why is pclaim/palisading localized resources allowed?
+1Saxony4 wrote:Making resources spawn and despawn randomly in the world similar to forageables is the only way to prevent people from doing this and covering with vclaims.
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Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Why is pclaim/palisading localized resources allowed?
+1 on being able to hand-bash (with sledge hammer) pallisades
I don't see a reason why this shouldnt be a thing.
1; you shouldn't be able to wall off natural resources
2; you shouldn't wall a bigger area than you can support by village/personal claim
Despawning/respawning natural resources would even be better as everyone would get a chance for resources + it would make going out more fun again as you can always encounter a 'new' natural resource.
I don't see a reason why this shouldnt be a thing.
1; you shouldn't be able to wall off natural resources
2; you shouldn't wall a bigger area than you can support by village/personal claim
Despawning/respawning natural resources would even be better as everyone would get a chance for resources + it would make going out more fun again as you can always encounter a 'new' natural resource.
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: Why is pclaim/palisading localized resources allowed?
Just make them dispawn after collecting and spawn in another random place.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Why is pclaim/palisading localized resources allowed?
Not sure if not active claim falls in the same place. Inactive claim sounds more like a promise of a loot You might work for instead of just bashing dumb wall in dumb place that is not even covering walled area.Granger wrote:I would word that as 'not on an active claim'.Lyrroth wrote:just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Why is pclaim/palisading localized resources allowed?
This. Though that would require creating separate resource files for ground objects which would be the harvestable parts.Mr_Bober wrote: make them spawn in an area large enough to make it unlikely to be enclosed.
Gaussian distribution with theoretically infinite deviation sounds good.
And thisloskierek wrote:make them respawn at +/-5 hours from when they should spawn
"It looks like respawning any moment now."
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Jonos
- Posts: 18
- Joined: Wed Aug 24, 2016 7:28 pm
Re: Why is pclaim/palisading localized resources allowed?
+1 to bashable walls off claim
+1 to randomized spawn of special resources rather than fixed locations
(Would be cool if everyone in the local area got a quest to find/grab it too when it spawned for more a pvp aspect)
+1 to randomized spawn of special resources rather than fixed locations
(Would be cool if everyone in the local area got a quest to find/grab it too when it spawned for more a pvp aspect)
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: Why is pclaim/palisading localized resources allowed?
+1 to any idea which is not the current system.
I do like the bashing off deed palisades idea but i think even the moving localised resources works too.
I do like the bashing off deed palisades idea but i think even the moving localised resources works too.
TRAITORS WILL BE SHOT.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Why is pclaim/palisading localized resources allowed?
So the walls will be just exactly one tile further away than that radius?dageir wrote:Maybe have some kind of spirit or golem enamating from the Natural Resource that destroys any obstacles in a certain radius?
Too old to rock-n-roll, too young to die.