Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.
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Blaze
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Location: Hearth

Re: Game Development: Walls and Wine

Post by Blaze »

Maybe a visual aid will help for ridge-wall building?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Game Development: Walls and Wine

Post by Malicus »

But that's not relevant for me, because the part of my wall that intersects a ridge runs north to south (I haven't been able to walk around the construction site from either side, though, so I guess that's good. I suck at finding ways to abuse things, though.)

Actually, now that I look at it, my wall will be fine. And it seems to have to do more with which way the ridge is facing, too.
Lightning4
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Joined: Fri May 29, 2009 10:40 pm

Re: Game Development: Walls and Wine

Post by Lightning4 »

Out of curiosity, what does the B12 axe do to walls? Same as a normal stone axe?
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loftar
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Re: Game Development: Walls and Wine

Post by loftar »

Lightning4 wrote:Out of curiosity, what does the B12 axe do to walls? Same as a normal stone axe?
Yup.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
trollfairy
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Re: Game Development: Walls and Wine

Post by trollfairy »

loftar, jorb - You guys are AWESOME!
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niltrias
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Re: Game Development: Walls and Wine

Post by niltrias »

Blaze wrote:Maybe a visual aid will help for ridge-wall building?

Love the visual aid.
<Marcher Lord>
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There are those who press on with the ardor of beer, and those who are faint with thirst.
Malicus
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Re: Game Development: Walls and Wine

Post by Malicus »

Blaze wrote:3. When building a gate, place a cornerpost on one end, extend two wall tiles to the other end, build a "cheap" cornerpost, then demolish the 2 walls and replace with a gate.
After having done this with a palisade (not even a stone wall), I have to say... don't attempt this unless you are, in fact, Superman.
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Ferinex
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Re: Game Development: Walls and Wine

Post by Ferinex »

I think the best way for a thief to get in is to wait for someone to exit who has a key and gank it.
i guess they never miss huh
kimya
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Re: Game Development: Walls and Wine

Post by kimya »

WWWIIIIINNNNNEEEEEE!!!!!!!!!!!!

*gottagousethe10litresofgrapejuiceistored"

*off*
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Laremere
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Re: Game Development: Walls and Wine

Post by Laremere »

What do "cheep" brick walls cost?
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