-
Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Walls and Wine
Maybe a visual aid will help for ridge-wall building?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
-
Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Walls and Wine
But that's not relevant for me, because the part of my wall that intersects a ridge runs north to south (I haven't been able to walk around the construction site from either side, though, so I guess that's good. I suck at finding ways to abuse things, though.)
Actually, now that I look at it, my wall will be fine. And it seems to have to do more with which way the ridge is facing, too.
Actually, now that I look at it, my wall will be fine. And it seems to have to do more with which way the ridge is facing, too.
-
Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Walls and Wine
Out of curiosity, what does the B12 axe do to walls? Same as a normal stone axe?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
Yup.Lightning4 wrote:Out of curiosity, what does the B12 axe do to walls? Same as a normal stone axe?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
trollfairy
- Posts: 42
- Joined: Mon Jun 01, 2009 8:09 am
Re: Game Development: Walls and Wine
loftar, jorb - You guys are AWESOME!
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Walls and Wine
Blaze wrote:Maybe a visual aid will help for ridge-wall building?
Love the visual aid.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Walls and Wine
After having done this with a palisade (not even a stone wall), I have to say... don't attempt this unless you are, in fact, Superman.Blaze wrote:3. When building a gate, place a cornerpost on one end, extend two wall tiles to the other end, build a "cheap" cornerpost, then demolish the 2 walls and replace with a gate.
-
Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Walls and Wine
I think the best way for a thief to get in is to wait for someone to exit who has a key and gank it.
i guess they never miss huh
-
kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: Walls and Wine
WWWIIIIINNNNNEEEEEE!!!!!!!!!!!!
*gottagousethe10litresofgrapejuiceistored"
*off*
*gottagousethe10litresofgrapejuiceistored"
*off*
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
