Paved Road's in Realm do not decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Jonos
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Joined: Wed Aug 24, 2016 7:28 pm

Paved Road's in Realm do not decay

Post by Jonos »

Simple request that any pavement within a Realm do not decay so we can build paved roads that will last.

The counter I guess is that abandoned village pavement will not decay either but to be seems like a good trade.
MooCow
Posts: 277
Joined: Tue Sep 17, 2013 7:35 pm

Re: Paved Road's in Realm do not decay

Post by MooCow »

Realms will exist everywhere meaning pavement will never decay
Mr_Bober
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Joined: Thu Jan 31, 2019 8:51 pm

Re: Paved Road's in Realm do not decay

Post by Mr_Bober »

MooCow wrote:Realms will exist everywhere meaning pavement will never decay
This.

Also there is already a thread about paving decay:
viewtopic.php?f=48&t=64901
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shubla
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Location: Finland

Re: Paved Road's in Realm do not decay

Post by shubla »

Jonos wrote:but to be seems like a good trade.
There would be many times more just some stupid and ugly paved rectangles in all kinds of places than roads.
I dont think its a good trade at all.

Not that many people are going to pave any roads. And most roads paved are probably quite short ones (like, to the river from your place)
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Aceb
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Re: Paved Road's in Realm do not decay

Post by Aceb »

There should be some check between two road signs and decay vines start to happen once every threshold is met.

Road is at ~75%, first stage vine can appear on entire paved road, ~50% between two signs is stage 2 unlocked for vines, 25%~ stage 3 vines kicks in, no road sign that connect from both sides -> vines can vanish pavement.
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