Allow ko'ed non-rage players to port back from water

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
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Re: Allow ko'ed non-rage players to port back from water

Post by Granger »

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loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

Lojka wrote:yes, or someone will open gate for you, like master-key alt
yes lets add more altint to hnh, that the best u could come up with?
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Sevenless
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Re: Allow ko'ed non-rage players to port back from water

Post by Sevenless »

What if you always TPed to hearth when the boat you're koed in is broken (without having bought rage)?

I'm assuming Koing doesn't remove you from being "in" the boat, I'm not certain on that though. Animals should lose aggro on you after koing you and/or still be able to actually hit you. They shouldn't be chipping out the boat except in the odd weird situation which I think is an acceptable loss (trying to get to another player on the other side of your boat is the only one I can think of, and since it clears the path for them I think that's ok).

There's also the small chance that during a water skirmish people could use this to save people who are rageless but trying to help the fight. I'm not convinced this is a dealbreaker because A) fights with numbers on both sides always seem to go to land and B) that person was likely about as useful as a fresh spawn alt anyway so eh.

Just spitballing, dunno if it's a good idea or not.
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loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
pppp
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Re: Allow ko'ed non-rage players to port back from water

Post by pppp »

loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
Yes because he was one tile away from shallow water and needs a wound forced on him.
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Autisticus
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Re: Allow ko'ed non-rage players to port back from water

Post by Autisticus »

pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
Yes because he was one tile away from shallow water and needs a wound forced on him.
Better to have a dead character instead, right?
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Headchef
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Re: Allow ko'ed non-rage players to port back from water

Post by Headchef »

Autisticus wrote:
pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
Yes because he was one tile away from shallow water and needs a wound forced on him.
Better to have a dead character instead, right?

Of course, then at least the wound you have isn't FORCED :( :( :o :!: :!: :!:
loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
Yes because he was one tile away from shallow water and needs a wound forced on him.
how does diatance from the shore save you from drowning if your boat gets 2 shoted and you will be ko for a while??
pppp
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Re: Allow ko'ed non-rage players to port back from water

Post by pppp »

Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.
loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

pppp wrote:Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.
but you still die, isnt the point of being non rage to save from death? we have enough exploits to bypass that as is so why not make boats a bit safer?

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