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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Allow ko'ed non-rage players to port back from water
Some posts split to HEL, keep your mood in the Moot and stay on topic.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Allow ko'ed non-rage players to port back from water
yes lets add more altint to hnh, that the best u could come up with?Lojka wrote:yes, or someone will open gate for you, like master-key alt
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Allow ko'ed non-rage players to port back from water
What if you always TPed to hearth when the boat you're koed in is broken (without having bought rage)?
I'm assuming Koing doesn't remove you from being "in" the boat, I'm not certain on that though. Animals should lose aggro on you after koing you and/or still be able to actually hit you. They shouldn't be chipping out the boat except in the odd weird situation which I think is an acceptable loss (trying to get to another player on the other side of your boat is the only one I can think of, and since it clears the path for them I think that's ok).
There's also the small chance that during a water skirmish people could use this to save people who are rageless but trying to help the fight. I'm not convinced this is a dealbreaker because A) fights with numbers on both sides always seem to go to land and B) that person was likely about as useful as a fresh spawn alt anyway so eh.
Just spitballing, dunno if it's a good idea or not.
I'm assuming Koing doesn't remove you from being "in" the boat, I'm not certain on that though. Animals should lose aggro on you after koing you and/or still be able to actually hit you. They shouldn't be chipping out the boat except in the odd weird situation which I think is an acceptable loss (trying to get to another player on the other side of your boat is the only one I can think of, and since it clears the path for them I think that's ok).
There's also the small chance that during a water skirmish people could use this to save people who are rageless but trying to help the fight. I'm not convinced this is a dealbreaker because A) fights with numbers on both sides always seem to go to land and B) that person was likely about as useful as a fresh spawn alt anyway so eh.
Just spitballing, dunno if it's a good idea or not.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Allow ko'ed non-rage players to port back from water
IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Allow ko'ed non-rage players to port back from water
Yes because he was one tile away from shallow water and needs a wound forced on him.loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
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Autisticus
- Posts: 26
- Joined: Fri Feb 01, 2019 9:38 pm
Re: Allow ko'ed non-rage players to port back from water
Better to have a dead character instead, right?pppp wrote:Yes because he was one tile away from shallow water and needs a wound forced on him.loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Allow ko'ed non-rage players to port back from water
Autisticus wrote:Better to have a dead character instead, right?pppp wrote:Yes because he was one tile away from shallow water and needs a wound forced on him.loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
Of course, then at least the wound you have isn't FORCED
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Allow ko'ed non-rage players to port back from water
how does diatance from the shore save you from drowning if your boat gets 2 shoted and you will be ko for a while??pppp wrote:Yes because he was one tile away from shallow water and needs a wound forced on him.loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Allow ko'ed non-rage players to port back from water
Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Allow ko'ed non-rage players to port back from water
but you still die, isnt the point of being non rage to save from death? we have enough exploits to bypass that as is so why not make boats a bit safer?pppp wrote:Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.