Little-Known Pro-Tips Thread - Now up to 113 Tips!

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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ULGMsean
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by ULGMsean »

You could fill any container that could handle liquid (water flask, buckets, barrels, etc) over a bucket filled with liquid lying on the ground.
Also works vice versa, you could fill an empty bucket while its dropped.

Kudos to my friend for that one.
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shubla
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by shubla »

Clovers provide 5 swill-units to trough. Instead of 1 that forageables usually give.
If your animals are short on food and your crops have not grown yet, you can quickly forage a bunch of clovers from the right biome to temporarily relieve the problem.
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shubla
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by shubla »

You can plow 2 tiles wide if you go small zigzag between borders of tiles.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Agame
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by Agame »

Shovel is the fastest tool at uprooting tree roots or mirkwood roots.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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vatas
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by vatas »

Agame wrote:Shovel is the fastest tool at uprooting tree roots or mirkwood roots.
That tip is actually included in the description of Lumberjacking skill. Not sure how many people read them, though.
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jordancoles
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by jordancoles »

Pave a patch of ground and then do this to quickly dispose of old soil stockpiles
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Check out my pro-tips thread
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Lojka
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by Lojka »

is there a tip in the list, that at the start of the world, you could really boost your trees by going into Ant Dungeon

as rather high Q seeds can be found there...

and trees boost progression very good.

Another way to make good progression in quality is to get hight quality stone - fore this you need to kill chasm counch with hight survival.
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uncleseano
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by uncleseano »

Prolly too obvious or it's been mentioned already but on a new character select every tree/bush/boulder in Amber client (or whatever one you are using) and deselect them as you discover it. That way you can identify on the map nice and quick what you've gotten on that toon
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MagicManICT
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Re: Little-Known Pro-Tips Thread

Post by MagicManICT »

jordancoles wrote:Tip No. 6

To avoid getting stuck in a situation where you only have attack moves on your hand at any point during combat early on, it is a good idea to set up your deck like this
Image

When starting out, you are only given 5 moves total, and since you can only have 5 moves at a time in your "hand" during combat, this means that you will have 1 of each move up at all times
Out of date for and no longer applies. Needs notation.
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buzzardpl
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Re: Little-Known Pro-Tips Thread - Now up to 113 Tips!

Post by buzzardpl »

I dont know if it was here , but I do this to prevent animals from fleeing away:

Start combat.
Click peace button in upper right corner of the screen
Beat the animal . Attack key prepared. Animal start fleeing and combat ends.
I click on the fleeing animal with Attack button .
If I hit and is not very far away, The new combat begins. Animal charges to me again :)
Finishing move! (of course be again prepared he may start flee again sometimes).

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