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Draguslayer
- Posts: 42
- Joined: Fri Jan 14, 2011 4:29 pm
Re: Grand List of Simple Questions
Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Grand List of Simple Questions
Fuel for any campfires, bonfires, cauldrons, etc.Draguslayer wrote:Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this
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Draguslayer
- Posts: 42
- Joined: Fri Jan 14, 2011 4:29 pm
Re: Grand List of Simple Questions
6 people in village, we don't use so much simple fuel. So, all this sources to spent coal still very much not enough
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Grand List of Simple Questions
^^ yeah it's a shame we can't build with it, other than the snowman, which is useless outside of the winter months ofc, or use it in curios.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
Try pressing A>YDraguslayer wrote:Where can i spend lowq coal from tar kilns? Have something like 30 stockpiles of them already and literally no idea where to spent all of this
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Check the "H&H Guides" stickied in this forum. Zebratul's combat guide has them listed, though it's an estimate. A proper combat deck is going to be needed for anything bigger than a bat. viewtopic.php?f=42&t=54070uncleseano wrote:Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Spot on, thanks. I just wanted a rough ideaMagicManICT wrote:Check the "H&H Guides" stickied in this forum. Zebratul's combat guide has them listed, though it's an estimate. A proper combat deck is going to be needed for anything bigger than a bat. viewtopic.php?f=42&t=54070uncleseano wrote:Is there a handy list of what agility/str/combat skills are needed to tackle each animal? I remember seeing once a few years back but I can't seem to find anything anymore
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Grand List of Simple Questions
Will removing one support cause damage to another support that's covering the same area? Like preventing a cave-in?Ring of Brodgar wrote:whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range which become unsupported after the removal of the mine support, the removal will cause a cave in. This also means that you can now tear down mine supports without cave ins, if you still have proper support around it
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Grand List of Simple Questions
From what i've seen, no.Asgaroth22 wrote:Will removing one support cause damage to another support that's covering the same area? Like preventing a cave-in?Ring of Brodgar wrote:whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range which become unsupported after the removal of the mine support, the removal will cause a cave in. This also means that you can now tear down mine supports without cave ins, if you still have proper support around it
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
