Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Studded Rabbit

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
  • Added "Meteoric Studs", artifact gilding.
Key Fixes
-----------------------
  • Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
  • Reduced the grievous damage from B12 axe by a fair bit.
  • Destroying Catapults and Battering rams by hand now takes 30 minutes.
  • Destroying a Realm cairn is now somewhat easier. Suggested here.
Small Fixes
-----------------------
  • Added an error message when attempting to slot something already slotted into an artifact.
  • Slightly reduced the burn time for pots, urns and garden pots.
  • Sand fleas no longer bite after having been caught. Talked about here.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Rabbit Hat".
Store Description wrote:Image$10 Eeh, what's up, doc? Don't be a harebrain -- get your stylish Rabbit Ear Hat while supplies last.
All Gold subscribers have been awarded the "Rabbit Hat", free of charge.

In the Pipe
-----------------------
  • Small patch, as we've begun working on something bigger. Might be a while.
  • The main dev focus is the client rendering rewrite.
  • Considering: Quest mechanics, siege mechanics, and the potential change to make Rage characters identifiable as such.
  • Time to... like us on Facebook?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
flashshark
Posts: 48
Joined: Sat Feb 10, 2018 1:32 pm

Re: Game Development: Studded Rabbit

Post by flashshark »

Trees planted using Treeplanter's Pots can no longer stunt
Yaaaaas
Destroying Catapults and Battering rams by hand now takes 30 minutes.
Does this depend on how many people bash it? Or is it limited to just one person?
Last edited by flashshark on Wed Apr 10, 2019 7:14 pm, edited 1 time in total.
User avatar
Strandmullen
Posts: 452
Joined: Sat Mar 31, 2012 11:37 pm
Location: Sweden

Re: Game Development: Studded Rabbit

Post by Strandmullen »

Oh boi no stunting! :D
User avatar
jumping1
Posts: 121
Joined: Sat Jul 13, 2013 11:55 am
Location: Ask someone else

Re: Game Development: Studded Rabbit

Post by jumping1 »

ofc this comes after one of the two mulberry trees I got stunted
Mr. Boar doesn't like you....
Image
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Studded Rabbit

Post by SnuggleSnail »

Reduced the grievous damage from B12 axe by a fair bit.
Why would you do this...

Edit: 30%. It's literally impossible to kill people with a B12 now, unless they've rage. Do I need to run around with a cutblade to kill people taking my resources now? It's literally less than a steel sword...
Last edited by SnuggleSnail on Wed Apr 10, 2019 7:23 pm, edited 1 time in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
MinionTwo
Posts: 127
Joined: Mon Mar 06, 2017 5:32 am

Re: Game Development: Studded Rabbit

Post by MinionTwo »

Catched = Caught
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Studded Rabbit

Post by Lunarius_Haberdash »

Well done on the Sand Fleas! Also look forward to playing Johnny Appleseed
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
Location: Brno, Czech Republic

Re: Game Development: Studded Rabbit

Post by SovietUnion »

Thank you o lords for listening to my prayers (and bug reports)
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Studded Rabbit

Post by shubla »

I planted bunch of trees like 30 minutes ago, jorb pls!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Studded Rabbit

Post by iamahh »

this will be great to make forests and gardens

Return to “Announcements”