Plants grow too fast

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Bozdogan123
Posts: 63
Joined: Sat Mar 02, 2019 4:26 pm

Plants grow too fast

Post by Bozdogan123 »

Make plants grow slower, even a tiny patch can produce a lot it should take more land to grow a lot imho
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Plants grow too fast

Post by Fierce_Deity »

Ideas come up multiple times, all around I think it sounds fantastic. Not that real life matters, but carrots take months to grow, and in haven its like 10 in game days tops. Pretty crazy veggies we've got growing here. I see nothing wrong with all around slower crop growth but higher output in the end. Main argument against this is that itd become more important to get the seed stage to spiral quality, and the quality increasing would be slower in general. Not necessarily bad things.
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Saxony4
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Location: Atlantic Ocean

Re: Plants grow too fast

Post by Saxony4 »

Putting too much of a time gate on things like farming is a very bad idea.
We already have variable grow times based on location that can either slow or accelerate growth.
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Bozdogan123
Posts: 63
Joined: Sat Mar 02, 2019 4:26 pm

Re: Plants grow too fast

Post by Bozdogan123 »

Saxony4 wrote:Putting too much of a time gate on things like farming is a very bad idea.
We already have variable grow times based on location that can either slow or accelerate growth.
well thats completely random, would be much better to add climate zones with pros and cons for certain plants
but i still support all plants growth time should be increased
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Fostik
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Location: EU

Re: Plants grow too fast

Post by Fostik »

Bozdogan123 wrote:Make plants grow slower, even a tiny patch can produce a lot it should take more land to grow a lot imho
+1
Plants works really broken
When there was new world - it needed up to 3-4 days to grow something. And it was blocking all your game processes.
But now, when you have credo, and kingdom buffs, and plant also has it's buff to grow faster (because you harvest it not so often so it is accumulate time) - some of plants can really grow in 24h.
I think, it should be eastier for newbies to harvest plants more often, because late game doesn't require harvest too often.
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twincannon
Posts: 83
Joined: Wed Feb 15, 2012 8:33 pm

Re: Plants grow too fast

Post by twincannon »

Pretty funny I've been thinking this myself recently. I don't think it's the default grow speed but rather realm buffs. Realm buffs changing the overall "pace" of the game seems weird to me now that I think about it and have experienced it once again this world.
Fierce_Deity
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Joined: Thu Feb 12, 2015 4:11 pm

Re: Plants grow too fast

Post by Fierce_Deity »

I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
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MagicManICT
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Re: Plants grow too fast

Post by MagicManICT »

Fierce_Deity wrote:I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
but muh quality grindz!!!
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Kaios
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Re: Plants grow too fast

Post by Kaios »

twincannon wrote:Pretty funny I've been thinking this myself recently. I don't think it's the default grow speed but rather realm buffs. Realm buffs changing the overall "pace" of the game seems weird to me now that I think about it and have experienced it once again this world.
Yeah, in my opinion that is accurate. Realm buffs are great but I think it is too easy to get very good realm buffs and this has a rather significant impact on the rate of progression.
MooCow
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Re: Plants grow too fast

Post by MooCow »

MagicManICT wrote:
Fierce_Deity wrote:I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
but muh quality grindz!!!
Fun fact: Increasing the crop yields also increases the rate at which quality goes up, but it a way that requires significantly more effort of the farmer!

Easy rule of thumb, you should have a number of separate crop "roles" at least equal to the number of plantings you get.
4 carrots per harvest means you should have at least 4 separate carrot farms.

Don't tell jorb and loftar though, if they find out, they might need to spend a couple days doing a mathematical analysis of crop probability like I have.

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