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Bozdogan123
- Posts: 63
- Joined: Sat Mar 02, 2019 4:26 pm
Plants grow too fast
Make plants grow slower, even a tiny patch can produce a lot it should take more land to grow a lot imho
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Plants grow too fast
Ideas come up multiple times, all around I think it sounds fantastic. Not that real life matters, but carrots take months to grow, and in haven its like 10 in game days tops. Pretty crazy veggies we've got growing here. I see nothing wrong with all around slower crop growth but higher output in the end. Main argument against this is that itd become more important to get the seed stage to spiral quality, and the quality increasing would be slower in general. Not necessarily bad things.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: Plants grow too fast
Putting too much of a time gate on things like farming is a very bad idea.
We already have variable grow times based on location that can either slow or accelerate growth.
We already have variable grow times based on location that can either slow or accelerate growth.
loftar wrote:git da mony
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Bozdogan123
- Posts: 63
- Joined: Sat Mar 02, 2019 4:26 pm
Re: Plants grow too fast
well thats completely random, would be much better to add climate zones with pros and cons for certain plantsSaxony4 wrote:Putting too much of a time gate on things like farming is a very bad idea.
We already have variable grow times based on location that can either slow or accelerate growth.
but i still support all plants growth time should be increased
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Plants grow too fast
+1Bozdogan123 wrote:Make plants grow slower, even a tiny patch can produce a lot it should take more land to grow a lot imho
Plants works really broken
When there was new world - it needed up to 3-4 days to grow something. And it was blocking all your game processes.
But now, when you have credo, and kingdom buffs, and plant also has it's buff to grow faster (because you harvest it not so often so it is accumulate time) - some of plants can really grow in 24h.
I think, it should be eastier for newbies to harvest plants more often, because late game doesn't require harvest too often.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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twincannon
- Posts: 83
- Joined: Wed Feb 15, 2012 8:33 pm
Re: Plants grow too fast
Pretty funny I've been thinking this myself recently. I don't think it's the default grow speed but rather realm buffs. Realm buffs changing the overall "pace" of the game seems weird to me now that I think about it and have experienced it once again this world.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Plants grow too fast
I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Plants grow too fast
but muh quality grindz!!!Fierce_Deity wrote:I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Plants grow too fast
Yeah, in my opinion that is accurate. Realm buffs are great but I think it is too easy to get very good realm buffs and this has a rather significant impact on the rate of progression.twincannon wrote:Pretty funny I've been thinking this myself recently. I don't think it's the default grow speed but rather realm buffs. Realm buffs changing the overall "pace" of the game seems weird to me now that I think about it and have experienced it once again this world.
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Plants grow too fast
Fun fact: Increasing the crop yields also increases the rate at which quality goes up, but it a way that requires significantly more effort of the farmer!MagicManICT wrote:but muh quality grindz!!!Fierce_Deity wrote:I'd rather see the realm buffs affect the output of the crop. like instead of a 40% speed boost, its a 40% chance to yield double resources.
Easy rule of thumb, you should have a number of separate crop "roles" at least equal to the number of plantings you get.
4 carrots per harvest means you should have at least 4 separate carrot farms.
Don't tell jorb and loftar though, if they find out, they might need to spend a couple days doing a mathematical analysis of crop probability like I have.