Destroying walls

The worst monsters in the Hearthlands warp the fabric of space and time...
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bmjclark
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Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Destroying walls

Post by bmjclark »

You can't exploit what im talking about anymore. You could hand bash tiles that were off claim and they would cascade onto the claim. You very clearly can't do that anymore.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
showtios
Posts: 5
Joined: Sun Aug 01, 2010 9:33 am

Re: Destroying walls

Post by showtios »

it depends on your luck ..
pppp
Posts: 403
Joined: Sun Jun 20, 2010 7:30 pm

Re: Destroying walls

Post by pppp »

Easy. Have a variable for cascade chance. First tile has 100% cascade chance, second has 50% third 25% fourth 12,5 % or (66%, 44%, 30%, 20%, 13%, 9% ...) or whatever reduction % is found optimal, umm, I meant: causing equal amount of ire on both sides.
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borka
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Location: World of Sprucecap

Re: Destroying walls

Post by borka »

There needs to be a distinction between wrecking (ramming) on your own property (rights) or sieging others ...
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boreial
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Re: Destroying walls

Post by boreial »

Even a Village/P-Claim permissions toggle for "Normal Cascade/Limited Cascade" would suffice, and if the wall is unclaimed, full cascade.
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Uriel
Posts: 774
Joined: Fri May 28, 2010 5:00 pm

Re: Destroying walls

Post by Uriel »

Oi, JLo. Anything about it?
Not even "may consider"?
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Destroying walls

Post by Uriel »

Bump

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