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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Destroying walls
You can't exploit what im talking about anymore. You could hand bash tiles that were off claim and they would cascade onto the claim. You very clearly can't do that anymore.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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showtios
- Posts: 5
- Joined: Sun Aug 01, 2010 9:33 am
Re: Destroying walls
it depends on your luck ..
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Destroying walls
Easy. Have a variable for cascade chance. First tile has 100% cascade chance, second has 50% third 25% fourth 12,5 % or (66%, 44%, 30%, 20%, 13%, 9% ...) or whatever reduction % is found optimal, umm, I meant: causing equal amount of ire on both sides.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Destroying walls
There needs to be a distinction between wrecking (ramming) on your own property (rights) or sieging others ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Destroying walls
Even a Village/P-Claim permissions toggle for "Normal Cascade/Limited Cascade" would suffice, and if the wall is unclaimed, full cascade.
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Uriel
- Posts: 774
- Joined: Fri May 28, 2010 5:00 pm
Re: Destroying walls
Oi, JLo. Anything about it?
Not even "may consider"?
Not even "may consider"?