Very big risk of this.DDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: settlers be gone!
I'm on the fence on this. On the one hand, having your base smashed by roving bands of ogres could be fun -- some level of PvE challenge to players could be, at least -- on the other hand I'd like some level of permanence to be possible.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: settlers be gone!
there is a workaround for everything, including what you pointed outazrid wrote:There is a workaround for this in the form of having several smaller claims nearby each other.iamahh wrote:So, the bigger the settlement the higher frequency of angering the gods
This would just break up big villages into small claimed industries.
Imo that would be much uglier.
the hard part is deciding the world should be brutal to civilization attempts, the rest comes naturally
ideally the endgame would be factions agains devs
maintaining a decent base would consume most of it's products in repairing, and whatever few products were left would be very valuable
artwork would be essential to create atmosphere, heavy rains, lightnings, fires and darkness
if someone make this game pls let me know:))
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Adata
- Posts: 56
- Joined: Fri Mar 28, 2014 1:55 pm
Re: settlers be gone!
You could try Salem, they have insanity for standing around, very long digging, colds, you can freeze, diseases, perfect game for you.
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