Every time I come into my tree-farm I see those ugly grass tiles poping up here and there, damaging my hardly cultivated forest biomes...
This issue exist from anicent times and nothing had done to it yet. Highly annoying and very unpleasant.
Please, fix
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Enjoyment_2
- Under curfew
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Annoying grass from nowhere
That's what happens when there isn't a tree around.
Plant them so they cover the area, stomp that grass to dirt to keep it from spreading.
Plant them so they cover the area, stomp that grass to dirt to keep it from spreading.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MadNomad
- Posts: 2158
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Re: Annoying grass from nowhere
are you sure that this is the only condition which makes this happen?Granger wrote:That's what happens when there isn't a tree around.
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MagicManICT
- Posts: 18435
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Re: Annoying grass from nowhere
Forest won't spread unless trees are growing. If there isn't a tree within a distance, tiles have a chance to change to grass. I've never checked the bounds of that distance (somewhere between 5 and 10 tiles would be my best guess).MadNomad wrote:are you sure that this is the only condition which makes this happen?Granger wrote:That's what happens when there isn't a tree around.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MadNomad
- Posts: 2158
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Re: Annoying grass from nowhere
okay, but does this mean that the original tiles can't degrade into the grass tiles regardless, if there's for example a pavement around an area with original tiles of the biome? or maybe the kind of the tree also has something to do about that(is every kind of a tree going to support the original tiles?) because I might have seen something like that, I'm just unsure if I remember correctlyMagicManICT wrote:Forest won't spread unless trees are growing. If there isn't a tree within a distance, tiles have a chance to change to grass. I've never checked the bounds of that distance (somewhere between 5 and 10 tiles would be my best guess).MadNomad wrote:are you sure that this is the only condition which makes this happen?Granger wrote:That's what happens when there isn't a tree around.
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Granger
- Posts: 9255
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Re: Annoying grass from nowhere
No tree around = forest biome turns to grass.
That's how it works.
That's how it works.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Annoying grass from nowhere
Yup, since legacy every tree creates 20 tiles square that saves from grass sowing.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Annoying grass from nowhere
without providing a screenshot all i can say is bullshit and you have too large spread between trees to keep terrain out of changing.
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D-G-S
- Posts: 3
- Joined: Wed Oct 16, 2019 8:57 am
Re: Annoying grass from nowhere
Do you guys know that grass patches can appear even beyond world borders?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Annoying grass from nowhere
Those borders are there just as a player hindrance. All visible parts of the world are fully active. (Just wait till you see that rare spawn sitting just out of reach beyond the invisible border.)D-G-S wrote:Do you guys know that grass patches can appear even beyond world borders?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.