Great hall glitch

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Ants
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Great hall glitch

Post by Ants »

It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png
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DPblH
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Re: Great hall glitch

Post by DPblH »

Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png
Probably made that way to prevent walljumping.
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Ants
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Re: Great hall glitch

Post by Ants »

DPblH wrote:
Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png
Probably made that way to prevent walljumping.
How would it prevent walljumping? Anyways it's only like that on one side of the great hall, the other side works as it should.
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Archiplex
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Re: Great hall glitch

Post by Archiplex »

If anything, that would make a walljump POSSIBLE rather than prevent them.
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Ants
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Re: Great hall glitch

Post by Ants »

Archiplex wrote:If anything, that would make a walljump POSSIBLE rather than prevent them.
Yep, that's what I was thinking. If you build a great hall next to a wall it might be possible to glitch your way over it. I'm too lazy to test it though.
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Headchef
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Re: Great hall glitch

Post by Headchef »

This wall shit is nonsense.

Great hall doors have been buggy since forever and here is yet another example. Would be cool if taken care of appropriately.

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