It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.
Here is someone trapped between a great hall and a tower:
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Ants
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Great hall glitch
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DPblH
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Re: Great hall glitch
Probably made that way to prevent walljumping.Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.
Here is someone trapped between a great hall and a tower:
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Ants
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Re: Great hall glitch
How would it prevent walljumping? Anyways it's only like that on one side of the great hall, the other side works as it should.DPblH wrote:Probably made that way to prevent walljumping.Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.
Here is someone trapped between a great hall and a tower:

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Archiplex
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Re: Great hall glitch
If anything, that would make a walljump POSSIBLE rather than prevent them.
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Ants
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Re: Great hall glitch
Yep, that's what I was thinking. If you build a great hall next to a wall it might be possible to glitch your way over it. I'm too lazy to test it though.Archiplex wrote:If anything, that would make a walljump POSSIBLE rather than prevent them.
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Headchef
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Re: Great hall glitch
This wall shit is nonsense.
Great hall doors have been buggy since forever and here is yet another example. Would be cool if taken care of appropriately.
Great hall doors have been buggy since forever and here is yet another example. Would be cool if taken care of appropriately.