Let us aggro bats in trees

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Ancaladar
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Let us aggro bats in trees

Post by Ancaladar »

Image

pls
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Jake024d
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Re: Let us aggro bats in trees

Post by Jake024d »

Throw a rock at it
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MagicManICT
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Re: Let us aggro bats in trees

Post by MagicManICT »

Jake024d wrote:Throw a rock at it
I'll be up front and say I've never tried, but can you even target one? I believe that client mods for trees make it theoretically possible, but ranged combat requires a line of sight that is also blocked by trees.

I've always just ran up to the tree at top speed and ran around it a couple times. If I can't aggro the bat, it will aggro me (usually).
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DPblH
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Re: Let us aggro bats in trees

Post by DPblH »

MagicManICT wrote:
Jake024d wrote:Throw a rock at it
I'll be up front and say I've never tried, but can you even target one? I believe that client mods for trees make it theoretically possible, but ranged combat requires a line of sight that is also blocked by trees.

I've always just ran up to the tree at top speed and ran around it a couple times. If I can't aggro the bat, it will aggro me (usually).
Ranged combat projectiles has some AoE, which can go through obstacles. For example you can trap mammoth in palisade box and throw a stone into wall segment to start battle.
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MadNomad
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Re: Let us aggro bats in trees

Post by MadNomad »

MagicManICT wrote:
Jake024d wrote:Throw a rock at it
I'll be up front and say I've never tried, but can you even target one?
walking close to a creature or shooting next to it (even if you miss) makes it very likely to aggro you
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boreial
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Re: Let us aggro bats in trees

Post by boreial »

Tempted to say "not a bug" since it sort of makes sense to shoot, either bow or sling, at a target that is up in a tree. Don't really think you should be able to melee something that it arguably out of reach. this SHOULD be applicable to cliff fighting as well but that would be a whole new kettle of fish.
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MagicManICT
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Re: Let us aggro bats in trees

Post by MagicManICT »

boreial wrote:Tempted to say "not a bug" since it sort of makes sense to shoot, either bow or sling, at a target that is up in a tree. Don't really think you should be able to melee something that it arguably out of reach. this SHOULD be applicable to cliff fighting as well but that would be a whole new kettle of fish.
While I think it's a sensible argument (and a good suggestion to change existing combat encounters), the whole "aggro target at range" of combat completely says otherwise. A character yelling something like "Come fight me!" is enough to create a combat relationship.
DPblH wrote:Ranged combat projectiles has some AoE, which can go through obstacles. For example you can trap mammoth in palisade box and throw a stone into wall segment to start battle.
Thanks for the information.
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Fostik
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Re: Let us aggro bats in trees

Post by Fostik »

Probably creatures that are hanging or flying should not be limited with hitboxes to agro, or being agroed
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