
pls
jorb wrote:I'm pretty badass.
Support the devs, #JORBTAR2016jorb wrote:How many threads on this topic do we need?
I'll be up front and say I've never tried, but can you even target one? I believe that client mods for trees make it theoretically possible, but ranged combat requires a line of sight that is also blocked by trees.Jake024d wrote:Throw a rock at it
Ranged combat projectiles has some AoE, which can go through obstacles. For example you can trap mammoth in palisade box and throw a stone into wall segment to start battle.MagicManICT wrote:I'll be up front and say I've never tried, but can you even target one? I believe that client mods for trees make it theoretically possible, but ranged combat requires a line of sight that is also blocked by trees.Jake024d wrote:Throw a rock at it
I've always just ran up to the tree at top speed and ran around it a couple times. If I can't aggro the bat, it will aggro me (usually).
walking close to a creature or shooting next to it (even if you miss) makes it very likely to aggro youMagicManICT wrote:I'll be up front and say I've never tried, but can you even target one?Jake024d wrote:Throw a rock at it
While I think it's a sensible argument (and a good suggestion to change existing combat encounters), the whole "aggro target at range" of combat completely says otherwise. A character yelling something like "Come fight me!" is enough to create a combat relationship.boreial wrote:Tempted to say "not a bug" since it sort of makes sense to shoot, either bow or sling, at a target that is up in a tree. Don't really think you should be able to melee something that it arguably out of reach. this SHOULD be applicable to cliff fighting as well but that would be a whole new kettle of fish.
Thanks for the information.DPblH wrote:Ranged combat projectiles has some AoE, which can go through obstacles. For example you can trap mammoth in palisade box and throw a stone into wall segment to start battle.