WTF game, i'm in my knarr, ofcourse i'm in deep water. No it hasn't been destroyed or occupied by anyone else. And no i don't want to spawn at my hf and leave my boat halfway across the world.
When i press no i want to spawn in my last location regardless whether it has been occupied or it is in the water, if not in my boat all just swim to where it drifted off too.
-
TheUltimateC
- Posts: 57
- Joined: Sat Jul 28, 2018 10:30 pm
Nr1 reason why games cause violence
You do not have the required permissions to view the files attached to this post.
-
Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Nr1 reason why games cause violence
it might have drifted and thats why you cant get back into it. i had similar problem but in land where knarr drifted into my position inland and i had to wait couple of hours until i could login properly.
also your fault logging off on knarr
also your fault logging off on knarr
-
TheUltimateC
- Posts: 57
- Joined: Sat Jul 28, 2018 10:30 pm
Re: Nr1 reason why games cause violence
In literally less than a minute? i doubt it and i have been trying for multiple hours but it ekpt unchanged.Lyrroth wrote:it might have drifted and thats why you cant get back into it. i had similar problem but in land where knarr drifted into my position inland and i had to wait couple of hours until i could login properly.
That is just bullshit, than i would need to drift along with it.Lyrroth wrote: also your fault logging off on knarr
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Nr1 reason why games cause violence
Maybe you should drown if you log off while in boat that is in deep water.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Nr1 reason why games cause violence
@devs: seems like an easier fix to give such an option than the other (logging back on a drifting knarr). Being logged in onto the knarr (or other ship) seems a better option if any potential exploits can be avoided or fixed.TheUltimateC wrote: When i press no i want to spawn in my last location regardless whether it has been occupied or it is in the water, if not in my boat all just swim to where it drifted off too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Nr1 reason why games cause violence
Maybe allow some small grace distance that Knarr is allowed to move if drift is really the issue?
I don't think you can just make it that you can always log back to a Knarr, you could simply log out in Knarr, have alt sail it to your destination and then log back in, having endured zero risk on the way.
I don't think you can just make it that you can always log back to a Knarr, you could simply log out in Knarr, have alt sail it to your destination and then log back in, having endured zero risk on the way.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)