Nr1 reason why games cause violence

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TheUltimateC
Posts: 57
Joined: Sat Jul 28, 2018 10:30 pm

Nr1 reason why games cause violence

Post by TheUltimateC »

BS.png
WTF game, i'm in my knarr, ofcourse i'm in deep water. No it hasn't been destroyed or occupied by anyone else. And no i don't want to spawn at my hf and leave my boat halfway across the world.
When i press no i want to spawn in my last location regardless whether it has been occupied or it is in the water, if not in my boat all just swim to where it drifted off too.
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Lyrroth
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Re: Nr1 reason why games cause violence

Post by Lyrroth »

it might have drifted and thats why you cant get back into it. i had similar problem but in land where knarr drifted into my position inland and i had to wait couple of hours until i could login properly.

also your fault logging off on knarr
TheUltimateC
Posts: 57
Joined: Sat Jul 28, 2018 10:30 pm

Re: Nr1 reason why games cause violence

Post by TheUltimateC »

Lyrroth wrote:it might have drifted and thats why you cant get back into it. i had similar problem but in land where knarr drifted into my position inland and i had to wait couple of hours until i could login properly.
In literally less than a minute? i doubt it and i have been trying for multiple hours but it ekpt unchanged.
Lyrroth wrote: also your fault logging off on knarr
That is just bullshit, than i would need to drift along with it.
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shubla
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Re: Nr1 reason why games cause violence

Post by shubla »

Maybe you should drown if you log off while in boat that is in deep water.
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MagicManICT
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Re: Nr1 reason why games cause violence

Post by MagicManICT »

TheUltimateC wrote: When i press no i want to spawn in my last location regardless whether it has been occupied or it is in the water, if not in my boat all just swim to where it drifted off too.
@devs: seems like an easier fix to give such an option than the other (logging back on a drifting knarr). Being logged in onto the knarr (or other ship) seems a better option if any potential exploits can be avoided or fixed.
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vatas
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Re: Nr1 reason why games cause violence

Post by vatas »

Maybe allow some small grace distance that Knarr is allowed to move if drift is really the issue?

I don't think you can just make it that you can always log back to a Knarr, you could simply log out in Knarr, have alt sail it to your destination and then log back in, having endured zero risk on the way.
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