List of things not implemented from HnH 1?

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Re: List of things not implemented from HnH 1?

Postby GenghisKhan44 » Wed Dec 04, 2019 7:21 am

TheOriginalFive wrote:How about shewbread? Even if it can't be eaten, it may still be a decent curio.


For RP reasons I would approve.
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Re: List of things not implemented from HnH 1?

Postby shubla » Wed Feb 05, 2020 12:34 am

jorb wrote:Bear Skelton

Hmm?
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Re: List of things not implemented from HnH 1?

Postby mvgulik » Wed Feb 05, 2020 9:22 am

As posted in previous page: (minus odd color bug)
Bear Skeleton <= (Just in case)
Bierwurst
Boar Tusk Snuff
Ceramic Meat Grinder
Cow Egg
Crossroads
Dawn Chain
Dusk Chain
Ink
Inkweed
Party Hat
Prince Charming
Rabid Jackalope
Seedbag
Sheep Skeleton
Shewbread
Shocked Frog
Spruce Bough Bed
Straw Bed
Wind Blade
Xanadu Hound's Cape


(This topic has more or less been abandoned by Jorb)

(Forum has a search function that allows searching inside current topic only ... very useful, but only IF used of course)
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Re: List of things not implemented from HnH 1?

Postby vatas » Wed Feb 05, 2020 10:13 am

shubla wrote:
jorb wrote:Bear Skelton

Hmm?

Bear bones and teeth just drop on the ground when you finish butchering.
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Re: List of things not implemented from HnH 1?

Postby shubla » Mon Mar 09, 2020 3:13 pm

jorb wrote:Rabid Jackalope
Shocked Frog

Such an easy fix jorbb!!
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http://i.imgur.com/CRrirds.png?1
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Re: List of things not implemented from HnH 1?

Postby MagicManICT » Fri May 29, 2020 7:52 am

"bumping" this sticky cause it's been about 4 years since this was posted. Let's get it done, folks!

Or maybe it's time to say "this stuff won't be coming back."

(I know at least on has been done now--spruce bough bed--but can't recall if bear and sheep skeletons are back in yet, and didn't see them mentioned in patch notes.)

As I didn't see it mentioned in the thread (via a search attempt), and was posted here, will thickets be coming back? I know it's been asked in the past, but don't recall ever seeing an exact answer.
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Re: List of things not implemented from HnH 1?

Postby mvgulik » Fri May 29, 2020 11:11 am

MagicManICT wrote:... can't recall if bear and sheep skeletons are back in yet, and didn't see them mentioned in patch notes.
:?:

According to those patches they should be.
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Re: List of things not implemented from HnH 1?

Postby MagicManICT » Fri May 29, 2020 7:59 pm

I think I just typed "bear" instead of "bear*" into the search engine... Google has spoiled us.

@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.
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Re: List of things not implemented from HnH 1?

Postby Oddity » Sun May 31, 2020 9:18 pm

Shewbread, Shocked Frog and Wind Blade! Let's GO!

MagicManICT wrote:@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.

Think we also have the Xanadu Wolf Cape, though it's not called Xanadu anymore
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Re: List of things not implemented from HnH 1?

Postby MagicManICT » Mon Jun 01, 2020 8:04 am

Oddity wrote:Shewbread, Shocked Frog and Wind Blade! Let's GO!

MagicManICT wrote:@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.

Think we also have the Xanadu Wolf Cape, though it's not called Xanadu anymore

jorb wrote:The Xanadu Hound's cape is not for mortals.

you may be right, Oddity, but with jorb's statement (page 2 or 3), I'm going to let him make the call on it.
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