List of things not implemented from HnH 1?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
GenghisKhan44
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Re: List of things not implemented from HnH 1?

Post by GenghisKhan44 »

TheOriginalFive wrote:How about shewbread? Even if it can't be eaten, it may still be a decent curio.
For RP reasons I would approve.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: List of things not implemented from HnH 1?

Post by shubla »

jorb wrote:Bear Skelton
Hmm?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: List of things not implemented from HnH 1?

Post by mvgulik »

As posted in previous page: (minus odd color bug)
Bear Skeleton <= (Just in case)
Bierwurst
Boar Tusk Snuff
Ceramic Meat Grinder
Cow Egg
Crossroads
Dawn Chain
Dusk Chain
Ink
Inkweed
Party Hat
Prince Charming
Rabid Jackalope
Seedbag
Sheep Skeleton
Shewbread
Shocked Frog
Spruce Bough Bed
Straw Bed
Wind Blade
Xanadu Hound's Cape
(This topic has more or less been abandoned by Jorb)

(Forum has a search function that allows searching inside current topic only ... very useful, but only IF used of course)
User avatar
vatas
Posts: 5252
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: List of things not implemented from HnH 1?

Post by vatas »

shubla wrote:
jorb wrote:Bear Skelton
Hmm?
Bear bones and teeth just drop on the ground when you finish butchering.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: List of things not implemented from HnH 1?

Post by shubla »

jorb wrote: Rabid Jackalope
Shocked Frog
Such an easy fix jorbb!!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: List of things not implemented from HnH 1?

Post by MagicManICT »

"bumping" this sticky cause it's been about 4 years since this was posted. Let's get it done, folks!

Or maybe it's time to say "this stuff won't be coming back."

(I know at least on has been done now--spruce bough bed--but can't recall if bear and sheep skeletons are back in yet, and didn't see them mentioned in patch notes.)

As I didn't see it mentioned in the thread (via a search attempt), and was posted here, will thickets be coming back? I know it's been asked in the past, but don't recall ever seeing an exact answer.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: List of things not implemented from HnH 1?

Post by mvgulik »

MagicManICT wrote:... can't recall if bear and sheep skeletons are back in yet, and didn't see them mentioned in patch notes.
:?:
According to those patches they should be.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: List of things not implemented from HnH 1?

Post by MagicManICT »

I think I just typed "bear" instead of "bear*" into the search engine... Google has spoiled us.

@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: List of things not implemented from HnH 1?

Post by Oddity »

Shewbread, Shocked Frog and Wind Blade! Let's GO!
MagicManICT wrote:@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.
Think we also have the Xanadu Wolf Cape, though it's not called Xanadu anymore
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: List of things not implemented from HnH 1?

Post by MagicManICT »

Oddity wrote:Shewbread, Shocked Frog and Wind Blade! Let's GO!
MagicManICT wrote:@jorb: I've knocked those three off the list--sheep and bear skeleton, spruce bough bed.
Think we also have the Xanadu Wolf Cape, though it's not called Xanadu anymore
jorb wrote:The Xanadu Hound's cape is not for mortals.
you may be right, Oddity, but with jorb's statement (page 2 or 3), I'm going to let him make the call on it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Critique & Ideas”